Bodhran's Recent Forum Activity

  • Bump again.

    I would appreciate any help. The halls are giving me the most problems with not changing to the right frame.

  • Bump. I feel like I have tried everything I can think of to get it to work but can't.

    I really need this to work to make dungeons look good. If anyone has any ideas on how to get it to work or if it isn't possible, let me know.

  • Any help would be appreciated.

    I have tried to add a different sprites to different image points to the room sprite to change the frames but because of the different sized rooms and halls they don't always end up with the right frame.

  • Thanks for the help but I already know that. I am talking about how to get the sprite or tile to have the right frame you want so they can be for the top, sides, bottom, and corners like in the picture.

    I am not sure how I can get the game to know which is what to make it choose the right frame for the right place like if the sprite or tile needed to be top, side, bottom, or corner frame.

    EDIT: To clarify, it is a randomly generated dungeon so I need something that would be able to change the frames to the right ones where they are needed.

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  • I am making a random generated dungeon and I want the sprites or tiles to change depending where they are located.

    Something like this. --https://marketplacecdn.yoyogames.com/images/assets/1595/screenshots/4362_original.png?1425331728--

    I am using the --https://www.scirra.com/tutorials/1112/procedural-dungeon-generation-a-roguelike-game-- capx to start with.

  • I figured out that I had scroll to on the player's behaviors lol.

    It works perfectly. Thanks for the help. I really appreciate it!

  • --https://www.dropbox.com/s/clhp375jtu7kg08/Magicamcursor.capx?dl=0--

    I updated it. I feel like it is the same as the example capx but there has to be something I am missing. The cursor doesn't follow the mouse's position and is there anyway to keep the cursor inside the screen?

  • I got the knockback to work. Thanks.

    I looked at the example with the two object zoom and I made the orangebox follow my mouse. It worked perfectly besides for the orangebox or greenbox going offscreen but when I try it in my game the cursor won't follow the mouse's position.

    Thanks for the reply and making MagiCam. I really like it and want to use it in my game.

  • When I use MagiCam to follow a sprite (the sprite goes where the mouse cursor moves) the sprite will not follow the mouse and go off screen. I want it to follow the mouse cursor exactly.

    Also, I am having problems with making the enemies contained with a bullet sprite get knockedback from taking a bullet.

    More info on what is happening here. I have one sprite a bullet (the one with opacity) and the other on top of it which will be the animation. I want them to be knocked back when they are hit but I can't get them to both by knocked back. If I make a bullet hit the animation it stays with the sprite with the bullet. If I make the bullet hit the sprite with the bullet then it doesn't knockback everytime.

    Any help would be appreciated.

    Capx here --https://www.dropbox.com/s/clhp375jtu7kg08/Magicamcursor.capx?dl=0--

  • Can anyone help please?

  • I want the mouse to be an object but when using the plugin Magicam it won't correctly follow the mouse's position.

    Also, how do I destroy the Gun sprite that is on top of an enemy when that enemy is destroyed?

    Link to capx with both problems -https://www.dropbox.com/s/d9clrax7n4xnfzq/Gun%26Cursor.capx?dl=0-

  • I should have entered the same keys for player 1 and 2 since it is online and shouldn't matter. This is for an online match.

    I want player 2 to be able to throw the ball by using the same button that player 2 uses to dash to work online. I am not sure why that when player 2 has the ball then player 2 won't throw it back to player 1.

    When player 2 uses player 1 movement keys online for some reason you can see player 1's paddle move a little bit, I am unsure what to do about that.

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Bodhran

Member since 24 Feb, 2014

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