CairoCreativeStudios's Recent Forum Activity

  • Hey, just curious, Yann, when you created your 3D application of the polygon plugin, did you just throw in quarternians to tell it where to put vertices? I've been trying to apply it that way, but I'm getting some weird effects. (almost looks like an extra, uncreated vertice?) And the frame rate drops when each poly is drawn. Not by much though, it won't be hard for me to work around that. I'm just curious as to how you applied it.

  • Kraplanta are you saying they dropped the price of GameMaker: Studio? Last I checked, to get as many exports as C2 it costs around 700$, which is insane in comparison to C2's 100$ personal license xD.

    I agree though, leave the programming to the programmers. That's the point of engines like C2 and UE4, two engines that don't require a programmer, but still benefit from one. I personally think it's important that the ability to develop a game is easily achievable, because knowing how to program doesn't mean you know how to make a good game .

  • And not meaning to spam, but I'd like to add to the thing I said about UE4 and say it's not good for 2D games. It's rendering code is overkill for a 2d game.

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  • LongBen kind of off topic, but create a new layer and set its paralex rate to 0. next time though, ask those questions in the "How Do I" forum

  • I think you may have been mistaken as Unreal Engine 4 uses C++ source code.

    O.o Yeah, the source itself is C++. Pretty much every engines source is C++. You can tell just by looking at C2 that is was probably developed with C++ inside Visual Studio, just as much as you can see it in UE4.

    I meant that the game programming is optionally visual programming. It's called Blueprints and is just as, if not more, useful and easy as Construct 2's programming interface. You should try it out if you haven't.

  • KnivetonStudios is right. Though, honestly, if you don't have much programming experience, you will have an easier time using Unreal Engine 4, which uses a drag and drop programming interface like Construct 2. It's also free and open source, so it's affordable xD.

    Kraplanta if you get some UE4 experience under your belt you could always call me up! Check out my quite small artist portfolio: http://opengameart.org/users/the-chayed-kiira

  • If it doesn't already exist, I'll be making a tutorial later on making map sections that will only load when you're close to them. They'll be stored in local storage, without using RAM. This would allow you to make unlimited sizing of the game without dropping any information.

  • Okay haha I figured it was something like that. Thanks lennaert! Also, it's probably not normally possible to run PHP with Node Webkit without some sort of modification to Node Webkit itself, is there?

    I guess since this isn't working for me I'll just use Node Webkit. My plan was to use PHP for file system management, under the impression that it was as universal as Javascript. I had no clue how to use PHP, I go and learn a bit of it, and now it was a waste of time XD.

    Still, thanks for the help on this subject! I'll definitely be needing to know these things when I set up my own game server.

    Get them the hell out of here. xD

  • Yeah. As far I can tell, anyways.

    I have a PHP file in my Project Files, and I'm using the Post to URL action of AJAX.

    I honestly think my problem is that I'm putting my PHP's address in the URL parameter.

    If that is the problem, is there any tutorials or something that explains that stuff? I've been trying to find one on my own but haven't found one.

  • I'm in the process of making an open source pixel art tool with multi-layer animation using nothing but AJAX, Arrays, and Tilemaps for a choose your own adventure story game.

  • And hey, if you get enough experience, you can buy Q3D in the future and make it 3D. Just make sure that you keep it low poly if you're targetting mobile platforms!

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CairoCreativeStudios

Member since 22 Feb, 2014

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