I'm well aware of the flash behavior. I tend to avoid several of the built-in behaviors because of how little control you have over them. Usually the primary issue with these is the order of operations. You can't control when the behavior runs, so you can't make sure certain things happen before or after it. If the behavior is so simple that it can be replicated with only a couple of events, then it isn't worth the potential headaches that can result from using it.
You can find the source for this at MFGG.
mfgg.net/index.php
Lucky you, it only took me 7 days to see this. I don't check my notifications here often.
1. You can disable the sticky keys activation. howtogeek.com/howto/windows-vista/disable-the-irritating-sticky-filter-keys-popup-dialogs
2. You can use a controller.
You can find the .capx here: mfgg.net
It's been the only Construct 2 How-To submission on the whole site for over 3 and a half years.
You can also find it on my github.
github.com/Jcw87/c2-smb1
The arcade seems to be broken. Here's an alternate page: jcw87.github.io/c2-smb1
I am always disappointed by these kinds of projects. When someone decides to clone or approximate another game, the things I always notice immediately are all the deviations from the original. I could forgive a few things that were a little off, but there are major problems with this. Besides the horrid text art, the biggest one is the heart movement is supposed to be an instant on/off thing, and not build up acceleration or have inertia. I could go on, but space is limited. Instead, have a look at my take on the sans fight, built in Construct 2. jcw87.github.io/c2-sans-fight
I uploaded a clone of Super Mario Bros World 1 some time ago on the old Scirra Arcade, and I just re-uploaded it to the new one. scirra.com/arcade/action-games/super-mario-bros-world-1-3750
I made most of it in the span of a week after being annoyed by someone else's 1-1 clone, which wasn't very good. They said it was 'as close as possible in Construct 2', which got on my nerves. Your clone is actually better than that one, but there's still some details that aren't right, like Mario's speed, the scrolling behavior, and other various things.
Member since 21 Feb, 2014