bear13's Recent Forum Activity

  • I tried using turret behavior for my enemy but it doesnt do anything when either a) the player comes within its range or the enemy comes within range of the player.

  • Another noob question here. I tried using this "Enemy AI for Range of Fire and Line of Sight" tutorial but doesnt seems to able to get it to work very well as i dont have any objects that blocks line of sight and for some reason the AI spams the shooting at the player.

    1) how do i create a AI turret that attacks the player when player or enemy comes into range?

    2) how do i set the rate of fire for the AI / player ?

    Thanks for any advice !

  • Thanks alot! Its working now except the angle given is wrong =) Angle to 360 works for me !

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  • Im having some troubles trying to figure this out. I have a ship firing projectiles and the projectiles upon hitting the ocean will have a water splash.

    I set my projectiles to destroy with hitting the ocean tile and spawning a water splash object. But the align of the water splash follows the angle of the projectile.

    What do i have to tweak to allow the water splash to correctly align to the ocean tile instead of the angle of the projectile ?

    Many thanks !

  • How to you make the var for the time? Like i set reload to 5. How to set a timer to count down to 0 so i can fire the next shot?

  • I am trying to get my weapons to fire once every 5 secs while pressing the spacebar. I used the Wait event but as long as i keep pressing spacebar, it still keeps firing. How do i set a reload time so that even after firing, pressing the spacebar will have no effect till the 5 sec reload is up.

    Thanks for any advice !

  • Hi, Im new to construct 2. I have been trying reading and searching through the forums for any information on how to make a simple turn based game.

    Can anyone 1 point me out in the right direction as to how to implement an end turn function as i couldnt find any tutorials in the forums and manaul. Thanks!

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bear13

Member since 20 Feb, 2014

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