bear13's Recent Forum Activity

  • is it possible to combine this with Turret behavior ?

  • thanks dled the beta. But im not sure how to compare the distance between 2 objects and setting the turret behavior angle.

  • Thanks alot. had a huge headache trying to solve this !

  • heres my .capx. Thanks for any help ~

  • i checked. The event sheet is set correctly. I set a function for the sprite object to scale to 1.1 upon mouse over, it works but when i clicked on it, it doesnt load the level.

  • I added a new layout to create a title screen for my game using the same event sheet. I created a sprite and use left mouse click to go to layout but it doesnt load the level and i tried running the level to test run the game, it just shows the sprites but theres no function like movement, AI, etc etc.

    Any help or advise greatly welcome ! thanks !

  • Hmmm your verison of construct 2 is r169 or newer. Mine is r168 and i cant find the latest DL from Scirra...

  • thanks alot ! will try to work it out ! =)

  • heres my .capx. Im using turret behavior for the AI to fire at the player. Also stuck with trying to have a reload/cool down time for my player weapons instead of able to spam the shooting button.

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  • Im trying to make an artillery game with the enemy AI firing back to the player. Im stuck at trying to get the enemy AI to fire projectiles that actually hit the player except the projectiles all fall short of the player. Any advise ?

    Thanks ~

  • Does anyone knows how to setup a system for the enemy to fire bullets that is affected by gravity to hit the player ? So far my enemies that fire bullets have the projectiles fall short of its mark.

    Does any one knows how to get around it ?

    Thanks for any advice !

  • Alright ! I managed to sort of get the turret to work except the for the wrong angle of rotation ! Thanks alot ! Now i just need some help with having a rate of fire for the player...

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bear13

Member since 20 Feb, 2014

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