Tairex777's Recent Forum Activity

  • If animation = explode

    Set effect enabled (enabled, Sine)

    Else

    Set effect enabled (disabled, Sine)

  • I'm trying to integrate Apple Music into a game, but don't know how to parse the data.

    For example, I want the value "id" at the bottom to be accessed as "results.song.data.0.id", and return "1594677760".

    Any help would be appreciated. Thanks!

  • In the guide it says 'unique' number. I took that to mean unique across the whole run of the game, not as it actually is, unique at any one moment.

    Sorry for the misclarification.

  • It works fine for me. The message says it crashes in atio6axx.dll, which I believe is the ATI/AMD graphics driver. So this appears to be a graphics driver problem rather than a Construct problem. Try installing any available software updates and check for updated drivers.

    Thanks, it seemed to only happen around the end of March

  • When I close a project that has been open for some time, Construct 2 crashes with this:

    Problem signature:

    Problem Event Name: APPCRASH

    Application Name: Construct2.exe

    Application Version: 2.0.0.0

    Application Timestamp: 5e555ee3

    Fault Module Name: atio6axx.dll

    Fault Module Version: 21.19.137.1

    Fault Module Timestamp: 57dc43f7

    Exception Code: c0000005

    Exception Offset: 0000000001842970

    OS Version: 6.1.7601.2.1.0.256.1

    Locale ID: 3081

    Additional Information 1: e3d9

    Additional Information 2: e3d90fed54d881d163f5736014697ef2

    Additional Information 3: 7a16

    Additional Information 4: 7a16947147cfcc4b4e863e99dab89290

    Read our privacy statement online:

    go.microsoft.com/fwlink

    If the online privacy statement is not available, please read our privacy statement offline:

    C:\Windows\system32\en-US\erofflps.txt

    Windows 7 Ultimate

    Construct 2 Personal - Bought through Steam

  • Touch ID is the identification of a touch on the screen.

    Since a mouse doesn't support multi-touch, there won't be multiple touches.

    If two fingers were on a touchscreen, Touch ID 0 will be the one that touched first and Touch ID 1 will be the other one.

  • Really, contents? Encoded in base64 format? There is an addon that allows playing audio from base64 string, you can find it here.

    Or did you mean URLs are stored in the xml file?

    Yes Contents, not URLS.

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  • So where are all these sounds located? Are they on your server? Can you upload them into the folder with your exported game? If you can, then you will be able to simply play them by name.

    The contents of the sound files are stored in an xml file.

  • I don't think it's possible, I'm afraid.

    That's OK. I'm just going to use an extended version of Speech.js

  • In UserMedia there is a Voice URI option. How would I go about making one?

  • You can set the URL to audio file directly in "Video set source" action, without AJAX. It works for me. For example:

    Ogg Theora Source="https://file-examples.com/wp-content/uploads/2017/11/file_example_OOG_1MG.ogg"

    .

    Also, you can play audio files by names if you upload them into the folder with your game. You can do this after you exported you game, no need to include these files into the project.

    I need to save audio in a list to play later. AKA list of sounds.

  • I need to Play Audio from a string from AJAX.LastData. Is there any way to do this?

    I can use the Video Plugin to play audio from URL. Requesting a URL allows you to get LastData, but can you encode LastData into a URL

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Tairex777

Member since 27 Dec, 2019

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