argail's Recent Forum Activity

  • latest 3.1

    nervous-blackwell-9cdda4.netlify.app

    added: cards shop and cards managment.

    bugs fixed

    Just enter the shop at the main window, buy something and exit!

    Put the names of your characters and START!

    In order to use the cards, just double tap/click it.

    The defense and attack cards are not implemented yet.

    Any advices are well acepted!!!

  • latest 3.0

    cocky-curran-7c0e8f.netlify.app

  • also with dictionary works well!

  • maybe with a database to store single variables.... :D

  • It's possible to do that ?

    i need to don't write every single variables to reset because i have different variables that i don't want to reset....

  • A game based to the old rpg game, and inspired to d&d rules.... The game is in working progress, the code is the first thing to adjust and test, the graphic is not mine and of course will not the final.

    latest 3.0

    cocky-curran-7c0e8f.netlify.app

    some improvements and bug fix, added detailed info to play, english, italian, Espanol.

  • I don't know if you solved this problem but i solved this making a sprite over the pg player ( with a different size regarding of the ability of the enemy to see the pg player, like for example a square big 3 or 4 times the pg player sprite) and if the enemy is overlapping this square sprite it means that the enemy saw the pg player....

    I hope this is helpful for you!

  • The board looks nifty!

    Thank you!!!

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  • I'm sorry Brunopalermo, I saw in your account that you are Brazilian!

  • Thank you all!!

    Bruno Palermo: sei per caso italiano? Io pure!

    In the past I used the array but I felt that the code was very slow... I will study your example, probably my my past arrays code was really bad !

    Dop2000: thank you in advance, I will test your information, I hope it work because in this way I can create the map and in the same time the mini-map !

  • Thank to all!

    Makotto: i checked all the map_wall sprites and seems they are all ok (i changed the sprites size, i put all the sprite in the same layer too) . Regarding the code i did also the "and" condition setting the overlapping check in the same condition and seems that if i have 3 or more conditions of overlapping the code won't work, with just 2 condition of overlapping it work correctly. (but i need mor than 3....)

    Dop2000: the link of the demo is in the first post. Regarding the capx i will share it soon because i'm not in home!

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argail

Member since 18 Feb, 2014

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