AlexandrTheGreat's Recent Forum Activity

  • Hello,

    I've been working on a game that required custom movement (not sure if this is relevant or not), grid style with smooth sprite animation. All that part works fine, but upon adding the Scroll To behaviour to the Hero Sprite, it doesn't seem to function properly. As my character walks off, the Scroll To function slowly follows the direction the keys are pushed but stops when the keys are released. It seems to mimic the Sprite movement, but at a slower pace allowing the Hero to vanish off the edge of the screen.

    Since Scroll To doesn't have much in the way of properties to fiddle with, I'm curious how to get it to stay centered on the Hero. Any help would be wonderful.

  • Thanks for the demo, however I think OP (and what I was looking for) was P to act as a toggle for Pause.

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  • I'm also curious about this. I fiddled with it a bit, trying different things but none of them worked.

    Edit: I think what is happening, is that the program is recognizing "P" (or whatever button you use) being pushed constantly, so you only "see" the last step. I'm still at a loss on how to delay the recognition long enough to halt the cycle, that or make it so it only recognizes a button push once. I tried "System > Trigger once while true" to no avail. I'll give "System > Every X seconds" a go and see what happens.

    Edit2: No luck.

  • Hello, I'm wondering about the legal side of creating games using Construct 2. At purchasing, it stated that if you made $5000 or more, you need to upgrade to the Corporate license. However, I'm curious if there is any prevention of theft, or if Scirra has rights to all games created using their engine? What about trademarks, copyright, etc.?

    Thanks for any help and time spent on this topic. I'm very curious to know what I'm getting into.

  • I don't suppose you'd write out the steps to achieve the end result?

    Edit: Nevermind, I'm figuring most of it out. :)

  • Thanks for the reply! It works smoothly. I notice that you created your own movement, not using the 8-Directional Movement. I'll have to pick through it a bit more tomorrow to decipher all the pieces.

    I really appreciate the help!

  • Hello, I'm new to Construct 2 but I have a game in mind I want to create and it uses Grid Movement. I've searched through the forums and Google, even found a thread from 2 months ago on this topic. However, all the links from the previous thread are inactive so it's not very useful. I've looked at the "How Do I" thread as well, but it seems none of the links cover what I'm looking for.

    I've found a video of the movement style I'd like, however I'm not allowed to make links yet. So, if you Youtube pokemon gameplay, it should give an idea of the type of movement.

    Basically, I'm planning on using the keyboard arrows for movement, and what I'd like to happen is for the hero sprite to move one grid per press of the proper key, and if the key is held for it to continue moving in that direction but staying with the grid. While the sprite is moved, it is animated, and if the direction key is tapped (rather than held) for the animation to play once fully. In the video, the key is held so it makes it look like the hero is walking. If the button is tapped, it looks like the hero takes one step.

    I currently have 8-Direction as my movement, although it's changed to 4 direction and is animated.

    Can anyone help me recreate this classic style of movement? Thanks for all your time and help!

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AlexandrTheGreat

Member since 16 Feb, 2014

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