AlexandrTheGreat's Recent Forum Activity

  • After discovering that there are many other users looking for typical RPG features, it was decided to start a collaboration to pool resources and How To's for standard features. Hopefully over time this thread will populate with answers allowing for other users to easily get into creating their RPG.

    Resource List

    Animation Tutorial: https://www.scirra.com/tutorials/413/di ... -animation

    Grid Movement:

    (Smooth) viewtopic.php?t=95529&start=0

    (1 by 1) how-do-i-move-the-caracter-of-one-tile-per-movement_t99537

    **Apparently, Grid Movement is on the To-Do list to be added to the Behaviour options of Construct 2. No idea how long it will be until it's implemented, but eventually the Custom Movement section will become obsolete.

    Monster Pool: viewtopic.php?t=99402

    Various Algorithms: http://www.rpglegion.com/ff6/algs/algs.htm

    (Damage, Hit, Random encounters, Averaging levels, Battle timing, Running from combat, and various FF6 equations)

    Arrays: https://www.scirra.com/tutorials/307/ar ... -beginners

    Inventory: https://www.scirra.com/tutorials/670/ze ... e-easy-way

    HP Bar: https://www.scirra.com/tutorials/449/cr ... -healthbar

    Question(s)

    Grid Movement using lerp function

    Many thanks to all the collaborators helping to make this a better thread. I will update this regularly to reflect new answers, discoveries, and created resources. As I find time, I'll write out the steps for each resource, rather than just link to the various threads. However, for now it will have to do.

  • Alright, I'll get a Collaboration thread started. I'll post a link here once it's up.

    Edit:

  • O_o Wow, I thought this thread was dead but it looks like it has had some action over the last bit.

    I really like the idea of collaborating on an RPG standards guide. I was considering writing a tutorial once I get all the initial bits in place. Currently, I'm trying to determine how to launch to battle screen only once when stepping on a "long grass" square, as right now even if I try and close out the window, it restarts because of the overlap.

    I've been playing around with Families, Groups, and Subfolders lately, which honestly makes it a ton more organized (far better than comments for large sections).

    Edit: Perhaps we should make a thread to start compiling various RPG oriented resources / discoveries / questions?

  • Yann: Ah! Thank you so much! It probably would've taken me ages to figure out that I had put Scroll To behaviour on the menu by accident. That is fantastic, you have no idea how happy that makes me. I had made a number of similar changes to my project after linking it here, but I shall go through and see what else is changed from your version.

    I doubt I'll ever forget this "lesson" now that it's solved.

  • Thanks for the tutorial link. It makes a lot of sense, so I shall add it into my good habits. It detects the collision much better.

    After fiddling with the program a bit, I noticed a peculiar phenomenon. The Scroll To only seems to work if Unbound Scrolling is Yes. If set to No, it doesn't scroll at all. I'm also wondering if it has something to do with the Custom Movement. Perhaps the Scroll To behaviour is set at 32, but since mine is moving at 64, it's not playing nicely.

    Edit: I tried setting the Actions; Scroll to Object, and Scroll to X/Y hoping the same functions to make the grid movement work would work on the Scrolling too. No luck. It also doesn't matter whether the Scroll To behaviour is added to the invisible player sprite, or the animation: it behaves the same with the slow scrolling.

  • : Thanks for the tip! Can you explain why it works better? It would help me understand the reason, but if it's just one of those "it just works better" that's fine too.

    : That works fine for me. Great work! I don't suppose you happen to know of a way to turn 8-Direction Movement into Grid style? It's so much simpler than the custom movement events. If not, I'll fiddle around with it later.

  • Thanks a ton. Any help is greatly appreciated.

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  • Lordshiva1948

    I've attached what is currently happening. I've made the "invisible sprite" visible and blue, but translucent to monitor how it's interacting with the animation.

    Most of the events at this point are related to the Custom Grid Movement. It's a 64x64 grid, yet the Scroll To feature is only seems to be moving at 32 pixels.

    Scirra: I really wish you'd add a Grid Movement option.

  • : I added the invisible sprite as recommended, and changed around the events. However, the Scroll To behaviour is still scrolling at a slower rate than movement.

  • Sadly no. I've not yet used them in Construct 2.

  • Hello,

    The game I'm working on has "random encounters" with monsters/animals/whatever, similar to a Final Fantasy style, where it transitions from the world view to the battle screen. I'm wondering how to go about setting up different monsters for the player to battle, and what is the simplest way to achieve a pool of monsters to pick from?

    Would be build each monster from scratch in Construct 2 the easiest way, or is there some way to use something like Excel for the program to pull the stats from for each monster? I would find it immensely easier to fill in a spreadsheet of various monsters and their stats, rather than code each one individually.

    Any other ideas or suggestions are welcome. I'm obviously still learning (and eager) and will try out all version suggested to better understand the capabilities of Construct 2. My only request is that if you have a suggestion/idea, include enough information for me to at least add one monster through your method. IE: If a particular event function is required to work, it'd be nice to point it out for me.

    I had a look at the "How Do I..." FAQ but didn't find anything related to my question (I expected it to be under RPG section). If I did miss solutions already dealt with, please just include a link to the relevant post.

    Thanks for all your help!

  • I did not. I was just using the Sprite itself, without the invisible portion. Would creating the invisible sprite and Pin fix the issue?

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AlexandrTheGreat

Member since 16 Feb, 2014

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