july's Recent Forum Activity

  • Hello all and A Happy New Year!!!

    We just made a new update on Pigosu and now you can play it for free on IOS. Soon we will make it for Android too. I hope this week. Play and have fun ! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://itunes.apple.com/us/app/pigosu/id926111163?mt=8

  • Hello,

    I have a small problem. I want to generate an object every time my score is 10, 20, 30 etc.....So when score is a certain number I want to make an action.

    Any idea how should I write this in event sheet?

    Thanks

    July

  • I tested on LG-E460 with Android 4.1.2 version on it.

    It's not that old. I bought it last year.

    When I test with XDK in the emulator everything works grate but when I generate the build it's not working smooth anymore (when I install the .apk on my phone)

    I did optimized my game. I followed all the tutorials on optimization. That's how I got my game working for IOS at 60 FPS. I even bought a IPhone 5s to test for IOS and I'm not rich. But I really want to make games so I do everything I can to make it happen. It's really frustrating to get stuck at the end when I try to make a simple build.

    What sort of optimization I have to do for XDK?

    Is there another way of exporting for Android without using XDK?

    My game is a simple one. If I can't make this work on Android what should I expect when I will make a more complex one with Construct? I spent one year to make this simple code. It wasn't that simple for me 'cose I had no idea how programing works and I had to learn everything. I read all the tutorials and all the posts on Forum thread. Trust me. Before I write a post I read everything first.

  • Here is my project...I'm realy excited about it. I whish I could build it for Android too. I want to make it free on both platforms before Christmas so people could play it and have fun

  • Hello everyone,

    I've got a problem maybe you can figure it out.

    I made my project for IOS with CocoonJs...works grate!...smooth fps of 60/62 FPS. It's even uploaded on App Store. Now I am trying to make it for android. (construct-export android-xdk-android crosswalk). Very low FPS with the .apk generated by XDK. I couldn't belive it! After all I read in Construct forums that it's the best. For me it dosen't work although my project is small arround 15mb. Any other way to export to Android besides XDK? I can't find any tutorial or anything on Forums about another way. Only Ejecta for IOS and CocoonJs...but Cocoonjs for android dosen't work...it broked my hole project sprites flying everywhere. Not good.

    P.S. In XDK the only options I have with the latest update I did 2 days ago are:

    Cordova3.x hybrid-Croswalk for Android/Android....I've tested both__low FPS

    Legacy Hybrid-Android ( I don't now the difference but I've tested with this one alsoand it's worse then the Cordova option)

    I instaled the apk I got via email from XDK with Package installer wich was already on my android mobile. Could this instaler be the reason?

    Any idea would help a lot. Maybe others have similar problemes. If not what you did? I mean what settings should be done in XDK to work at a decent FPS. The way it looks now I could never publish my project on google play.

  • Thank you

    We will make a surprise update for Christmas . I can't wait!

  • Thank you!

  • I have just finished my first game called Pigosu.

    Although I work in the game industry for 18 years( lead animator for Gameloft), it took me a while to decide to try doing a game from scratch. I had no programming experience what so ever. I don't remember anymore how I've stumbled upon Scirra, but I'm so glad I did it. It is the most amazing way to start learning programming. It dosen't feel like you're learning, it's like you're having fun with it!

    I want to thank everyone on this forum for everything. All the questions you asked, all the answers you gave, all the help you give eachother , all of you helped my project become more than just an idea. Now it is an actual page on App Store.

    I am very happy that I finnaly uploaded my game and I would be even happyer if you could take a look at some screenshots and the video I made on youtube, and see what the buzz it's all about.

    Simple game isn't it? that's what I thought in the beggining. It didn't turned out to be that easy to make though. It took 1 year. But it's been a good experience and I enjoyed every second.

    Pigosu is a game about a little piglet who sleeps one night and dreams about a bounch of obstacles that he has to overcome. The whole game is his dream. It's an endless runner.

    The twist is that you can run on the cilling too, so you have to use this option of switching gravity in order to overcome all those neverending bales.

    You get 1 point for every bale and the satisfaction of bragging about your highscore on facebook with your friends: "Think you're better then me? The race is on dude!"

    Try it out:

    https://itunes.apple.com/us/app/pigosu/id926111163?mt=8

    https://www.facebook.com/Pigosu

    Contact me:

    http://www.achydesign.ro/

    Have fun, Have Pigosu! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • thank you rezagamertag...Jayjay already helped me figure this out

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  • (spawning event) -> Create object Sprite 2 on Layer N at X and Y

    -> Set animation frame to Sprite.AnimationFrame

    I already did this and dosen't work. Sprite 2 acts as if it dosen't know wich frame to choose so it plays all the frames it has as if searching for the right frame. That is because sprite 1 , every time it is created it displayes a different frame....and sprite 2 tryes to catch up.

  • Hello all,

    I'm working on a game in witch I made the obstacles this way:

    -one sprite, 5 frames, each frame is a different obstacle

    -I made the sprite to display the 5 frames randomly

    Now, my problem is that I want to match another sprite ( that also has 5 frames) to the first sprite.

    frame1(sprite1) to frame 1(sprite2)

    frame2(sprite1) to frame 2(sprite2)

    frame3 (sprite1) to frame3(sprite2) and so on

    But the first sprite displays it's frames randomly. How do I match the frames of this 2 sprites???

    I already tryed

    -------sprite 2 on created->set animation frame to sprite1.AnimationFrame

    It dosen't work because sprite 1and2 spawns outside the layout just like flappy birds.....so I don't think sprite 2 knows to witch frame to set it's animation since sprite 1 spawns constantly and always has a different frame displayed.

    Pls help. It's been already a week since I try to solve this .

    Thank you all so much

  • Hmm It looks like I can't post the link cose I'm too new on this forum :(

    whyyy whhyyyyy <img src="smileys/smiley19.gif" border="0" align="middle" />

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july

Member since 16 Feb, 2014

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