Yann
Wow, very nice. I'm hesitant to use it with my current game, but I surely could use it.
Develop games in your browser. Powerful, performant & highly capable.
I don't fully understand what you mean. In your list you already have the iPad 3 resolution. Do you mean the aspect ratio? It's 3:4 which you could easily have calculated yourself
—
That's great news! I guarantee that you will love the unity mode, too!
SSD makes so much of a difference, it's like having a brand new computer. But you should have at least 4GB Ram to prevent HD-swapping as much as possible.
Yeah, keeps logging me out after some time. Switching between devices is no problem and doesn't log me out.
Tom it seems to work now.
On my iPad I logged in from my Gmail-App, I have then opened it in the Chrome-App and logged me in again. From then on I could switch between both apps and stayed logged in. On the Mac I was logged out though. I logged myself in again and then I stayed logged in on both the iPad and the Mac. I don't know why or when I got logged out on my Mac. It could be the 2 hours thing. I had the 'keep me logged in' setting on though.
I hope this helps.
Oh, so it's sizing with cocoonJS and styles with ejecta? F***...
I hope rexrainbow finds a solution...
— Same with me Don't forget to try the unity mode!
part12studios it does work in iOS imho, at least under cocoonJS in my Ipad through the cocoonJS-App. The sizing is wrong unfortunately.
I can confirm that it doesn't unlog me anymore when I have my mba on stand-by. Will test it on my iPad, too.
If C2 would optimize it again it would do more harm than help. But Texturemaker can do such things as prevent banding through dithering. Hmm, if C2 had a setting to not do anything to the sprite sheets, then it would be helpful.
—: You can always try a 30day demo. I like the new Unity-Mode especially.
No problems with VMWare Fusion 6 and r163 on my MBA. Didn't try r164 though.
Member since 14 Feb, 2014