SMDgamer27's Recent Forum Activity

  • It looks like you've chosen 'letterbox integer scale' fullscreen mode, and that it is working correctly.

    Well, is there any way to make the game play without the huge black borders?

  • Before the new update, every time I started a new project with the default settings, the game always would be in full screen mode.

    But now, there's a bunch of screen resolutions to choose from when starting a new project. The thing is, no matter which one I choose, by game always has huge black borders and the game screen itself looks very tiny, surounded by darkness. I haven't tried all of the resolutions, there's just so many. Which one do select to have my game play in fullscreen? And better yet, can I change the resolution of my game when I already started working on it? Because I really don't want to have to start a new projet and copy over all the sprites/events/animations I made. Thanks in advance!

  • Hello.

    I've imported a tilemap onto my game to use. The tilemap contains walls, floors and doors. The question is - how do I make only the walls immpassible? Because right now my character can walk through the walls of the map. Thanks!

  • take away the "" around the variable name. It should recognize it as a variable. If it is a global variable you just need the name, if it is an instance variable you need to put the instancename.variable name. You can also always from the event sheet instead of entering the variable name, look at the semi-transparent window that appears above it and use the to click to your variable.

    The tutorials really do cover ALL of this. So you may want to do some more of them.

    Oh my Glob, I can't believe I never noticed that transparent window that pops up!!! Thank you soo much for pointing that out! I just tested my game and it works! Thank you both, you've been a great help :)

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  • Well, I actually have read a couple of tutorials and made that beginers game where you have to shoot monsters, so I have an understanding oh how things work. The ting is, making my score display was the thing I failed on learning to do when I made that game.

    So, back on topic, I did what you said:

    Event: when Character's health variable is less than 14.

    Action: Set the text object PlayerHPtext to display "health" (health is the variable that keeps track of players health).

    I still get that darn problem >.< Rather than showing the number of the variable whenever my character takes a hit, it literally shows the word health on the text object. Is there some sort of way you have to express the name of the variable? Cause all I typed in is "health" for the text object to display.

  • I think I know what you mean.

    To make your touch keys stay on the screen, make a new layer just for those buttons and in the properties bar of the layer (the ones on the left), set the "Parallax in editor" to Yes, and it should work. It did for me.

  • Use a text object or spritefont. Update the text of the object whenever your score changes.

    By saying "Text object" you mean the "Text" thing under "General"?

    Could tell me how exactly do I make the text object update the number whenever I loose a life?

  • I thought I could do this by myself, but I've been strugling with the problem for 2 days now and can't seem to make it work.

    Basically, health of the main character and the monster are both kept track of by instance variables. All I want is, for example, if my character has 15HP, I want the HUD of my game to display the number 15. Once the player looses one hp and the instance variable turns to 14, I want the HP number on the HUD to also turn into 14 etc etc. How can I?

  • Yes, it works! I can't believe it was really that simple :) Thank you so much, now I have a nice, working enemy in my game!

  • Hello, I'm SMDgamer27 :) Started using Construct 2 for a couple of days and after playing around with all the possibilities, I've begun to create my own game.

    In one of the parts, you're suppose to fight a bad guy in a space shooter like style.

    Basically, you're the guy at the bottom with the spiky blue hair, and the bad guy is the grey, evil looking one at the top. The thing is, I want to make a simple A.I for that bad guy, but can't figure out how no matter what :(

    What I want him to do is move a certain amount of pixels to the left. And once he does that, I want him to move the same amount of pixels to the right, and so on and so on.... What should I do to make that happen? Thanks!

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SMDgamer27

Member since 14 Feb, 2014

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