hopr37's Recent Forum Activity

  • yea. Right now I am using button text to perform the actions. I have sprites ontop of the buttons but would like to use the sprites instead of the buttons to perform the same action. If you seen it you would know exactly what I am talking about.

    It's like a simon says type project. Instead of colors there are graphics. The user input uses the buttons.

  • I would like if someone would bother to look over my project and tell me where to go to get this to work.

    Right now I use buttons as user input but would like to use sprites to do the same thing.

    If you are willing I would like to email this to you, have you getting it working correctly and put some notes on the project as to how you did it.

    It actually works as is but just want to swap out button text for sprites.

    I want the notes so I can compare the original with the modified to help understand how this all works.

  • Make your own Sprite as a button, and set the opacity.

    can I send you my capx to look at?

    I don't have enough "rep" to PM you

  • Is there a way to make a button see thru so that the graphic underneath shows?

  • Thank You! yea, I have a different capx that I'm using for this...

  • Like I said, it's all already there in your events.

    You'd only have to change the triggers.

    Seems like at the moment you don't understand the events in your own game.

    heck no I don't! I just started playing around with construct2.

    and it's not so much a game as a learning experience.

    I'm going through some of the tutorials but to grasp my head around all of it is a bit daunting. especially when you know what you want to try but you don't have a firm grasp of the way it all ties together.

    that's why, for me at least and for the moment, If I ask how to do this or how to do that I can try it and hopefully remember what that particular event does and how it works.

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  • It makes sense.

    thanks..i will look into this...much appreciated

  • From what I've seen you have the basics for that already in place in your game.

    What is it that you'd really want to know, for setting the animation has already been implemented.

    yea, but the way I have it setup now is that the animation plays and then the player chooses what was just played.

    I was looking to make it so that the player chooses what get's played and then the animation plays. Almost the opposite of what i have now.

    I can figure out how to click the sprite but what i don't know is the "if/then" type formula.

    Sort of if this is clicked first then play this first. if that is clicked second then play this first and then play that second.

  • hopefully it's an easy answer.

    example:

    have 4 sprites.

    They all have different poses ( arm up, arm down, leg up, leg down)

    I would like the player to click each sprite in whatever order they want, hit a button and then have those spites play back the order that they were clicked?

    Does that make sense?

    Any help would be appreciated

  • thanks for everything! You really helped me understand this a little better.

    Hopefully I can return the favor to someone else sometime.

  • that made a difference. Still have some glitches but i can try to work them out now that I understand a little more.

    thanks again. It is much appreciated

  • I've tried to add this at various places on my event sheet but nothing works. I am sorry for being ignorant on this. please if possible, could you give me a little more guidance?

    thank you so much.

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hopr37

Member since 14 Feb, 2014

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