twg's Recent Forum Activity

  • Same problem here, none of my apps are showing adds anymore

    Does it maybe have to do with Google Admob changing their policy on the 1st of august.

    When I look at the networks it states a "revenue reporting error" under admob ...

    I'm not getting ads from Admob, Chartboost or Millennial Media .

  • No word back from support, requests are showing up in mopub dashboard but aren't being filled.

  • The last 24hrs I have am getting no ads served from Mopub, they were working fine before this. I'm still waiting on a reply from Mopub, not sure if this is on Mopubs side or something with Ludei. Anyone else having this problem?

  • I'm using bullet behavior to move a sprite in a straight line between different points say A,B and C. Sprite starts with bullet behavior moving toward toward point A, hits point A then changes direction to point B and so forth, in a straight line. I'm noticing on some devices I am getting a weird lag thing happening where the sprite hits point A then changes direction to point B but instead of moving to point B in a straight line it kinda swerves like a drunk driver on its way to point B and then swerves again on its way to point C, and the game starts to lag pretty bad whenever this swerving happens. The devices I am testing on are all high end, able to handle all the newest 3d games at 60fps so I don't think its the devices causing it to lag. Not sure what could be causing this, anybody else have similar problems with the bullet behavior?

  • Actually you answered 1 & 2, I just check my segments and I am not able set my CPM, I guessing because my account has not been approved. Thanks.

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  • 1. In my Mopub marketplace it says my account is still awaiting approval, does this mean I can't receive ads from just the marketplace or I can't receive any ads at all from any network, Admob etc?

    2. When I test my app in CocoonJS launcher banner ads are showing up, yet my Admob account is showing no impressions, but in the compiled apk I am only getting the Mopub demo ad? I tried disabling the Mopub demo ad but still get no ads in the apk, but ads always show up when I preview in CocoonJS launcher.

    3. Is there anyway to scale banner ads on phone in landscape view? Right now I have the standard banner 320x50, there is no option to scale to 100% width and you can't use smart banners with Mopub. For tablets you can pick the leaderboard type ad, but I want a banner at full width for a phone in landscape.

    Any help would be appreicated, thanks.

  • I'm getting the "Your access to Marketplace is currently being reviewed. You can enable your inventory and set minimum CPMs during this process; note that Marketplace will not serve ads until you have been approved." message at the top of my Mopub marketplace, I sent an email to support and it has been 3 days and I haven't got response. How long does it generally take to get your account approved on Mopub?

  • Thanks yeah I got it working fine with what you recommended with Webstorage, I thought maybe there was a way to check the save slot itself with compare variable "mysave" exists or something, but it's working fine with Webstorage now.

  • How do I check if a game save exists so say a load game/continue button will load only if there has been a previous save. Compare two values I'm guessing?

  • Finally fixed this by putting the webstorage inside of int.

    int(WebStorage.LocalValue("SoundSave"))

    instead of

    WebStorage.LocalValue("SoundSave")

  • No one using Browser>close on iOS?

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twg

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