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  • I have instances of an enemy that spawn every 5 seconds and have a "shoot" function that I want to loop that controls the enemies shooting, how do I get the function to run on each instance of the enemy independently? If I put a for each On Created all the enemies shoot at the exact same time, if I put a for each on the "shoot" function only the first enemy spawned shoots. Any help would be appreciated thanks.

  • Anybody else having a problem with CocoonJS 2.0.2 apks force closing on Fire HD 8.9 WAN (2nd Gen),Fire HD 8.9 Wifi (2nd Gen),Kindle Fire (1st Gen),Kindle Fire (2nd Gen),Kindle Fire HD 7 (2nd Gen)? Working fine on all 3rd gen models, not sure what is causing this.

  • Because you need to set the minimum Android version when you compile with CJS.

    You can just change the variable in Manifest.xml when you decompile, you will see a line on top like so:

    <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="19" />

    Change the minSdkVersion to 9+ or whatever you need and build it again with apktool.

    Thanks for the quick reply , yeah I already recompiled with the corrected manifest before that last post, I was just wondering why you were recommeneding a new apktool version for 2.0.2 compiled apps, if there were any problems that were encountered used the version of apktool you uploaded with 2.0.2 compiles.

  • Hey guys the new trailer for Circuit Dash is up on Youtube now you can check it out at

    There have been lots of changes to the game since the last game play footage we released, lots of new animations, sound effects, level redesigns, visual changes to the warping system, a new soundtrack along with many under the hood changes and optimizations.

    The game has been submitted and we have finally set the release date to October 1st for the App Store, Google Play and the Amazon App Store.

  • I followed tutorial about removing unnecessary permissions from an apk, I used the older apktool that he included in the tutorial on an apk compiled with 2.0.2, but noticed after the fact he stated in the comments that a newer version of the apk tool was needed for 2.0.2 compiles. I tested the apk on a device and everything was working correctly, and wanted to see if I could upload to google play, when I uploaded the file it told me that my apk was using services that only work on api level 9+ and I need to change the minsdk to 9 in the manifest, which is a quick fix and would just not support Froyo devices. Not sure exactly why I get this warning on the recompiled apk after removing a couple permissions, is it because I'm using the old apktool he had on the tutorial? Anybody encountered any problems with 2.0.2 compiles using the old apk tool from the tutorial?

  • Does this encode the URLs for iOS?

  • I'm getting a problem with the camera shake feature, I have a black background and when the shake is activated you see the screen shaking but when it moves you can see white behind the background where the edges shift. I have a background that is twice the size of my window view so I'm not sure why this is happening. It only happens on compiled versions installed on Android, I don't see this in CJS launcher or when previewing in browser.

  • Just talked to Mopub support, apparently it is a problem with their servers not storing certain ad unit in their servers cache because of low traffic or testing ads. They said they will be releasing an update in the next few days that fixes the issue.

  • Ads not working for me again, Ludei said on Twitter that there was a problem with ads on 2.0.2 and they released a hotfix yesterday addressing the issue, I recompiled and still am getting nothing.

  • K back up for me again as well.

  • It is working again! But it seems that my older apps compiled with 1.4.7 need recompiling while those do not show any adds anymore.

    I'm still getting no ads on 2.0.0 & 2.0.1, I tried re compiling with 2.0.2.....still get no ads.

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  • Which version of CocoonJS is your game compiled with? I have asked a similar question here - if you have used 1.47 you'll need to recompile:

    http://support.ludei.com/hc/en-us/artic ... eprecation

    It's not my compile that's the problem, I've compiled with both 2.0.0 & 2.0.1 and ads were working fine.

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