VIKINGS's Recent Forum Activity

  • Soooo.... nothing?

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  • Hello World,

    So I want to make 2 sliders for the music&sounds volume in my game. As such I have 2 options(I think only these 2) to use the sliderbar plugin or to make a sliderbar myself, manually with events.

    The first option is obviously the easiest, and the one I'd rather go with, but we all know the problem with that one, the sliderbar looks like absolute ***.... So I figured I'd just cover it up with some sprites.

    I already got the events to make the sprites mimic the sliderbar movement(I'll show them at the end of the post in case anyone is curious), but the problem is the stupid sliderbar always stays on top, as you can see in the picture below.

    I tried puttin my sprites on a higher layer, I tried giving that layer force own texture and using blend mode on the sprites, I tried setting the sliderbar itself to invisible(which stupidly enough makes it stop working altogheter...) nothing helped.

    So pleeeeaaaasseeee, is there any way to cover up that ugly looking thing with my sprites?!?!?! I really don't want to have to make my own sliderbar from events, I found an example capx but it looks quite complicated....

    Thank you.

    P.S. As promised here are the events for making the sprite follow the sliderbar, if anyone is interested.

  • It would be best to make new topics and give each topic a very descriptive title that relates to your problem.

    "How do I make games like these" is too generic and most people might not even read the topic because they might think "Ahhh, it's just another noob who is too lazy to spend some time learning how C2 works and he is immediately asking if he can make the next Crysis game or something.".

    And after you have successfully resolved the issues of that particular topic edit the first post and add [SOLVED] at the begining of the title.

  • Just do what you want to do, use whatever program you want, keep working hard and don't listen to people.

    Cause if you're gonna make it or not that's gonna be based mostly on you and the work you put in.

    Do you really think if you take someone now and tell that person in what program Flappy Bird(for example) was made he's gonna care, or he's gonna stop playing it?! NOOO, if he likes the game he's still gonna like it, if he doesn't then he still won't....

  • Ok, I'll go with signed and little then. Thank you.

    And by the way that's the same site I'm using to convert TiAm .

  • Hello World,

    So I found a track on a site that I'd like to use in my game, I downloaded it but sadly it's mp3. So I'm using another site to convert it to wav(since I am too lazy to reinstall my avs audio editor), and this site gives me 4 options for the 16bit pcm format:

    PCM signed 16-bit big-endian

    PCM signed 16-bit little-endian

    PCM unsigned 16-bit big-endian

    PCM unsigned 16-bit little-endian

    Which is the best option for C2 signed or unsigned, and big or little endian?

    Thank you.

    P.S. For those that don't even know what those things mean, but are curious to learn check this link.

  • Hello World,

    Since I have been, on occasion, wrong before about things that I thought where bugs but where actually not I'm gonna ask this first here, before submitting a proper bug report.

    So download this video please, watch it(you're gonna have to rotate it in your video player cause it's upside down, sorry about that) and tell me what the heck is wrong with the lists? See how they behave, almost like they are lagging or something?

    I'd like to point out that the rest of my game runs fine, for the most part, but I don't really think that matters much cause the lists behaved like that from the very beginning(when I had just started working on the game) so at that point there really wasn't much of a game to lag....

    I didn't mess much with the properties eighter: tooltip-blank, initial visibility-visible,enabled-yes,type-dropdown list(tried list box too, no change), multi select-no, auto font size-yes, id-blank.

    The lists olso work perfectly fine when I run it in the browser on my pc, it's just on the phone that it does that.

    So, what's going on here? Is it something I am doing wrong? Is it something I can fix on my end? Or should I just submit a bug report and keep my fingers(and toes) crossed that a stable version that fixes this problem comes out before I finish&publish my game?

    Thank you.

  • Yes, you should be able to create something similar to fifa, if you're good enough.

  • Hello World,

    This might have been asked before, but I'll be honest with you, I don't feel like going through 40 pages of posts....

    How would I go about randomizing with this behavior?

    For example lets say that I want event "on tween end" action "set easing to" and then randomly pick from one of the other easings. It seems I can randomize the duration and target and stuff like that, but is there a way to randomize the easing it chooses next?

    Thank you.

  • Actually that tutorial is quite good in my opinion, it's the same one I follow. But if you want it to work, in the end(right before exporting your game) don't forget to change the project property "Fullscreen in browser" to scale outer.

  • I'm not sure about controlling an entire team at once in real time(if that is what you are referring to) I don't think even fifa does that....

    But you should definitely be able to create a soccer game where, like in fifa, the players have some basic AI and once you select a player that behavior is paused and control is given to you untill you deselect the guy at which point his AI resumes.

    Of course one assumes you could make the AI as complex/good as you want, I used the word basic because with my current skill level that's how the ai would turn out if I attempted something like that, basic, super, super basic...

    As to whether or not there are already soccer(or other sports) games created with C2, I don't know, you should probably ask google.

  • Hehe, I did it guys, yessss!!!:D I still have to create(or find) a decent light sprite, the one I have at the moment is just a stand in, but other then that I have achieved pretty much exactly what I wanted. I didn't even have to use clamp, the blend mode-source atop and adding another layer with force own texture was enough.

    You can check how it turned here.

    So thank you very much once again LittleStain , MadSpy .

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VIKINGS

Member since 13 Feb, 2014

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