simworld's Recent Forum Activity

  • If I understand correctly you want to spawn and position the star when spawning the moon, in a position based around the room, like some random offset to the moon?

    Have you tried to spawn the star with System>Trigger Once, as event for the moon?

    Yup. Great you understand what issue i m facing...

    but the System > Trigger Once is purely an "If" conditional function....additional, the trigger unable to provide the location of the Star to be spawn

    Any sifu helps out pls.

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  • Well, I would like to know how do we works on this....

    Object 1 : Moon

    Object 2: Star

    So on the layer, the Moon is randomly appear in a given condition. But can we set the Star appear must tag along with the Moon??? Mean the rule for Star is not location based, but stick to Moon

  • Hardty, can u tell explain what u understand???

  • same with me

    Guess we really need someone to answer it. So far what I'd noticed from most of sample they're all same value in setting. But appreciate some sifu can answer for us.

  • I have a super nob question which pretty confusing me..

    I did read the manual but still cant imagine the difference between these:

    Difference between:

    1. Layout Properties: Layout size

    2. Project Properties: Windows size

    3. how about layout properties: margin

    Is that the layout equal to the display size? and windows refer to the work space of the project?

  • I was thinking this way, is that possible to make it, hope you guys tell me:

    The map i divided into probably 9 blocks

    each block has set of object example it might be sea, island, big island, oasis

    So everytime a new level start, it randomly select from the class of object....

    mean probably i need to create 9 set of classes which is a set of possble objects to be randomly pick

    since 9 block x 9 classes with diff object, the random map can be a lot.....

  • There's no plugin like that, cause there are different requirements for every randomly generated content. I suggest you try to write your own plugin

    erm...well, i am newbies

  • Actually you can'T explain creating how to randomly generate a map in short time.

    First it depends how complex your world is. You need to make sure that your map is "valid".

    For example when you have a 2D map of an world full of islands:

    You need to ask whether a tile is part of the shore, is in the middle of the sea or land.

    When you randomize everything, the computer still makes some crazy thinks like supertiny islands or islands with a very stupid shape. So you have to tell your computer the maximum/minimum size of an island.

    And then you decide you also want rivers in your world of islands, which will be even more complicated.

    So I think it's impossible to tell you how to do it. But I wouldnt do it with c2 but with a plugin.

    Thanks for your information, I got the clue from you. BTW, which plugin is able to provide such a request?

  • Search for "tile map creation". You should find a basic project somewhere.

    Hi Xeed, Thanks for your reply.

    However, I think it's not what I looking. Maybe need more explaination in my post. How to insert tile is not an issue...

  • I wish to make a games that the background of the game randomly generate, example random generated map, or random generated level. So, after think in depth, it's something like Sokoban or Pipedream (80's game )

    So very appreciate if some sifu here... can roughly/briefly tell me the idea how to setup the background. Thanks you so much.

    * Add *

    example my tile size is 1x1, and I am putting 100 x 1 x 1 of tile in my display.

    I need to set for each of level/map, the Object A will auto set in certain tile randomly, not all....

    Yeah, I think this is the best i can explain. hope someone can enlighten me. Thanks

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simworld

Member since 13 Feb, 2014

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