simworld's Forum Posts

  • Hello world

  • but you said was solved... mmm

    it was unstable, sometime works, sometime no works.

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  • FYI, the problem still unsolve

  • > Ok....the solution to this is uninstall both and reinstall the contruct2 again...and work fine.

    >

    > I am not confidence with XDK atm...by the way, is that normal the size of APK eat up so much?

    >

    > contruct 2 --> export android (600k) --> XDK (7mb) ....need 7mb that much? that's 1000x

    >

    Maybe in the future enbling the preview over wifi would help, since it is not using localhost for c2 in that case, you could also goes into c2's options and change the port maybe.

    Also I think 7mb is 7000 kb, so more like 10x compared to 600 kb, but every wrapper I think adds a constant size

    thanks

  • Ok....the solution to this is uninstall both and reinstall the contruct2 again...and work fine.

    I am not confidence with XDK atm...by the way, is that normal the size of APK eat up so much?

    contruct 2 --> export android (600k) --> XDK (7mb) ....need 7mb that much? that's 1000x

  • win7 64bit

  • since I install Intel XDK, I face the problem in preview (F5) / test run...

    I tried to print screen for you guys..

    1st link: problem occur --> when press OK --> 2nd link show

    https://drive.google.com/file/d/0B6kLCM ... sp=sharing

    https://drive.google.com/file/d/0B6kLCM ... sp=sharing

  • hi keroberos,

    thanks for your pro answer. Really, that's way too pro to me.. your event syntax need has to identify where the sprite and that should be right way

    however, I just want a bit more simple, 50% 50%.. half area move left, half area move right.

    I'd triedmake the button opacity become 0 so it can be press invisibly but fail....any other simple method to solve this?

    :p

  • Hi to all teachers...

    Can someone tell me how can I create a symmetry control of an object??

    A screen size divided by 2 and press left area, it moves left; right area, it moves right.

    I'd put the "2x button" atm, but prefer if it can make it into symmetry control.

  • How to generate the "Moon.X"

    what's the "dot" mean? (sorry for my super nob question)

  • that's what the 'Moon.X' part is about, it says 'take the Moon's X value, no matter what it is and add some random offset'

    Note: The offset won't update if you do it only OnCreated. if your moon is moving and you want to maintain your offset to it, you either 'Pin' it to the moon or store the offset away in an instance variable and re-apply it every tick.

    thnaks, will try it tomorrow

  • try the Misc > On created as event for the moon

    spawning the star at a random offset from the moon is done thorugh Size & Position > Set position with X being something like Moon.X+random(Range[-100,100]]

    or something like that, look up the syntax

    plus the corresponding line for Y, of course

    Hi.facecrime, thanks for your respond. I have not try, but seem it possible work. However, wondering due to the moon position is unfix, so will there be an issue?

    Secondly, was wondering will it works will spawn more than 2 moon?

  • If I understand correctly you want to spawn and position the star when spawning the moon, in a position based around the room, like some random offset to the moon?

    Have you tried to spawn the star with System>Trigger Once, as event for the moon?

    Yup. Great you understand what issue i m facing...

    but the System > Trigger Once is purely an "If" conditional function....additional, the trigger unable to provide the location of the Star to be spawn

    Any sifu helps out pls.

  • Well, I would like to know how do we works on this....

    Object 1 : Moon

    Object 2: Star

    So on the layer, the Moon is randomly appear in a given condition. But can we set the Star appear must tag along with the Moon??? Mean the rule for Star is not location based, but stick to Moon

  • Hardty, can u tell explain what u understand???