nuganx's Recent Forum Activity

  • Our small studio started a platformer game in C2. Think MegaManX (SNES) + Shank (melee combos) + Mark of the Ninja (stealth elements). Might be interested in the WiiU, but we need proper funding (about 3000$) for pushing our art. If interested in knowing more and open to investing or contributing on the art aspect, let us know right now Michael at exotyktechnologies AT gmail DOT com

  • <div class="post-censorship-notice">nuganx can only post plain text URLS when they have 300 rep. 1 URLS removed. Why?</div>

    If you need 8-bit retro-style characters, our team can be hired to do that. See Eloy's video of a Construct2 game he quickly created and designed over there:

    Thanks!

  • I have developed some interesting workflow for creating standalone from HTML5 games that do not require any installation or registry mods. I benchmarked it on XP and Win7 and results were the same: it has 6X faster framerate than Adobe Air. So ironically I called it Helium The concept is very simple, yet effective and provide what you need. It ends up being not 100% perfect (the taskbar icon is a browser one) but everything else is ok. It plays full-screen and your game will run identically as in Chrome. Good for Windows only. If anybody is interested, let me know: exotyktechnologies -AT- gmail -DOT- com

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  • I downloaded the CAPX for better sine control (+1 for sine reset function too!), but C2 tells me to update to Sine 1.1. Where can I get it? I do not find it on Google And by the way, thanks to everybody contributing to this thread, sine is an important feature. Personally, I would also like to see Bezier Curves (but thanks to this thread I can manage to do everything using sines only, yeah!!), not everything can be simulated correctly through physics.

    My game is a bit like Shank and Mark of the Ninja; when I get close enough to an ennemy and attacks, I am making him jump towards the ennemy to kill it with a precise knife stab. If I'd make that jumping attack with animation, I would have many problems, especially with collisions, and that would look overly bad. I will use Sine to make the hero jump to that ennemy now. I will most likely do a very small invisible zone each side of the ennemy, that when overlapping and attacking, triggers Sine and the jump-attack animation. I will adjust the Sine curve accordingly. If I decide to make those two zones merging into only 1 big one instead (so that jump-attack can be triggered at any place near the ennemy, instead of at a fixed distance from him; not too far, not too close), then I will most likely adjust the Sine's curve to be dependant of the distance between the player and the ennemy, so that it always land correctly.

  • Hi, I want to use passC2Value to retrieve X and Y position coordinates of a sprite in Construct2, and populate fields on the container html with those values. However I don't know how to do that, can somebody please point me towards a good example? This is very important for my game project.

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nuganx

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