nuganx's Recent Forum Activity

  • I feel stupid, but I obviously tried that and nothing at all happened. I had problems with my mouse since a few days, I changed it and now it seems to always work fine. What is strange, though, is that the right click was faulty only on Groups (events); it triggered correctly on other parts of the code as well as in other applications, and was occasionally not working only on Groups. Well

  • It is easy to create a new Group, however if I want to change its title thereafter, I don't know how to proceed. Right now I need to create a new Group, drag it on top inside the Group I want to rename and make the content a child of him in the tree, and then drag it again (with everything following) outside of the Group I no more want (then delete that old Group). It would be much faster if there was simply an option to rename it. Often, I create a new Group without a description, and then I want to add one or edit it. This is easy, but it augments the risk of a bad manipulation in the process.

  • JackieChan

    Here's another idea for your list. Basically at the start of the layout the solid objects are duplicated to somewhere way off screen. That would be like a second collision layer where you can disable/enable the solids independent of what's on screen.

    So to use it here's the capx. Player1 is on the on screen solids and player2 is on the offscreen duplicate and a clone of player2 is positioned on-screen.

    https://dl.dropboxusercontent.com/u/542 ... sable.capx

    You saved my day R0J0hound. In fact, you saved me a lot more than my day!

    You delivered a neat solution. It's a bit esoteric and requires more work but hey, it works. I have no problem with esoteric solutions. I can't believe that C2 does not come with more Solid options nowadays. Thanks again.

    Any Patreon?

  • Thank you very much R0J0hound, I followed your guidelines and it works now. I set and reset the Bullet speed to 1 instead of 0 and it now works I don't need to re-open the bug report.

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  • Problem Description

    I Cannot set Bullet "angle of motion" to go up or down, even if I set the Bullet speed first. It can only go left and right.

    I ensured that Bullet > Set angle is set to No, but it persists.

    Attach a Capx

    DEMO: http://naturedumarche.com/block/export/index.html

    CAPX: http://naturedumarche.com/block/bulletangleofmotionproblem.capx

    Description of Capx

    Use WASD and see what happens when pressing A or D; it seems like there is no way I can make the character go up or down using the Bullet behavior. I tried a lot of combinations, I think this is an engine problem (and a basic one, I put as much time trying to fix this than to make the whole project, this is frustrating). I was on an older version so I thought it was maybe normal, so I updated (to v.216), but the exact same problem is still there.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 7 64-bit SP1

    Rendering with OpenGL 4.5.0 nVidia 347.52

    Construct 2 Version ID

    Release 216 (64-bit)

    Built at 13:46:39 on Oct 22 2015

  • "I love the new pathfinding plugin, but I think it's a bit too limited. I think It would be better if you could specify what sprites the pathfinder CAN use as well as the ones it cant. "

    Might give you a start, since adding an extra condition should allow you to add the obstacle or not depending on group matching, via an instance variable set on your obstacle...

    2 conditions:

    System / On start of layout

    (your obstacle sprite here) / "obstaclegroup" = "1" (Compare Instance Variable)

    1 action:

    (your character sprite here) / Add Pathfinding obstacle (your obstacle sprite here)

    And in Properties panel, on your obstacle sprite, ensure you have an Instance Variable created. Name it "obstaclegroup" and set text value to "1".

    "To make it more clear my post what I mean is that the current pathfinding from scirra still do some minor diagonal movements even when the diagonal are disabled. If a gamedesigner want only straight movements like up, down, left or right (like a Final Fantasy from SNES) then it will have to use another way to make possible pathfinding while respecting the movement."

    I totally agree with you. Would be terribly useful for those developers who need that. It seems there is no easy way to avoid that with Scirra's Pathfinding.

    "I had to use another pathfinding plugin to make possible what I want in my game, "

    Which other one did you used? Can I know please?

  • Lunarovich > I just sent you a PM with an offer to help me solve 3 things.

  • Any idea? I also need this. My game requires the user to first login, and create or join a match. This part works like a charm. The game is opening, but how to import username from the php session to text into Construct?

  • Still any idea..?

  • "Can I restrict the pathfinding movement to move in only 90 degree angles and not allow movement to a destination if the path cost value exceeds a threshold?" > Any answer for that? I am making a game like Shining Force 2 and my characters need to not cut corners. I also need straight angles.

  • I recommend you a friend that does awesome pixel art work for cheap: Fiverr dot com > Eloy87

  • Still in need of C2 developers? Our studio might be interested. However your website does not seems to work right now, so I cannot get more infos on your company and the kind of games you are aiming. Also we started a MegaManX-like game, art and audio is currently lacking, but maybe you would be interested to buy our project files so you can start from a solid base for similar games in the future? We developed a few nice features, and quality is our signature even when talking of casual games.

    Let us know right now, we are at an important turn in our business planning. Michael exotyktechnologies AT gmail DOT com, from Quebec.

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nuganx

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