Anonnymitet's Recent Forum Activity

  • I enabled webGL and also changed all "every tick-events" in my game to "every 0.01second" instead and now the game actually runs smooth on mobile devices. Didn't know that every tick events was so heavy on mobile. But now I know for all my future projects!

  • DUTOIT Ok, I'll try to export that game and see if there is something I've missed. But usually I get good results when the game fills the viewport and nothing more. But as soon as I make a platformer or something that makes the viewport scroll I see these small lags even if the game consists of only two objects.

  • LittleStain Thank you for your reply. Yes, I meant the viewport. Updated my original post

    I know but even if I just make a solid ground and a box with platform behavior and make the box simulate running right every tick it will lag on mobile devices. And that is not because the game is too heavy. So I guess I'm just not compiling it the right way.

    So I think I haven't found the best way of exporting and compiling my game yet and all the help I can get about this topic is greatly appreciated.

  • Hi.

    I've been making a new game for mobile devices and it is like an infinite runner but with an actual ending.

    My problem is that it has to be precise and right now I can't get in to run smoothly when i export and compile it with cocoonjs for android. There is a little lag here and there that ruins the feeling of the game. It runs super smooth on the pc but not on my Galaxy Note 3 and that phone is a monster so I guess it runs like crap on normal phones

    The game isn't that heavy and there are about 150 objects total/layout and 40-100 collision checks per tick. Obstacles are not spawned because the whole level is built on a 20 000 x 720 layout where collisions are disabled when objects are "out of view".

    So does someone here have any useful tips on how to make a game run smoothly on a mobile device?

    And for you who have exported a mobile game with good results. How did you accomplish this? CocoonJs, Crosswalk other?

    I've read all tutorials here and can't find a solution. Is it even possible to make a smooth running game on mobile or is it impossible with wrappers like cocoonjs and crosswalk?

    Thank you in advance!

  • Lots of ways to do it but as AndreasR said. You can compile it. If you have premiere pro or after effects or another video editing software you can use that to crop the video to just show the actual game.

  • No problemo! Good luck with your project

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  • Sure

    [attachment=0:2sacuk6z][/attachment:2sacuk6z]

  • On cocoonJS website. Just open your project and click on android or iOs or whatever you are exporting to on the left side under configuration and place your custom icons/assets there.

  • Made some tiles and props so I can test the game and hopefully discover some useful game mechanics. Made the boxes "pushable" so far and some spears that kill you on collision

    [attachment=1:1p9gahed][/attachment:1p9gahed]

    And one of many death animations:

    [attachment=0:1p9gahed][/attachment:1p9gahed]

  • No, my art and animations are made entirely in Flash. I think Flash works well enough for my projects. And when I work with pixel art and animtations I usually use photoshop.

  • Ok, I updated the character and gave him proper eyes. You were right. Thank you! You can see the updated version in the top post.

  • Thank you. That isn't his eyes it is his eye sockets. He doesn't have any eye whites. But I can see why you thought it was his eye. I'll change that now to make it clearer

    Yeah, I'll post some in-game screenshots soon

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Anonnymitet

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