I threw this together its quick and dirty see if this help you get started. I did before you provided you sprite so I will check into that.
With the example I just used the animation speeds for idle and moving. I don't really have my software for screenshots with me sorry if its a bit blurry.
Here is an example of it running--
https://dl.dropboxusercontent.com/u/128 ... index.html
I am so sorry. I didn't forget you just have classwork and lectures that I am dealing with . Is there a sprite that you are using to test what your trying to do out.
Don't have skype but I can set something up to help.
Not near my computer but it sounds like on the player object make an image point for the arms object to pin it. So set the arms origin point where you would mount it on the body and then add the 'PIN' behavior to the arm object. Then in the arm object layout have two animation set one for running another for throwing. After that go to the eventsheerr and the on start of layout event and have the arms pin itself to the player body.
I think that is something you would have to ask Ashley. But I haven't really seen people talking about something like that. Most are focus on IAP, Leaderboard integration etc etc. First I saw someone mention this.
Are you trying to get it to close? If so what you can do is "Browser on suspend" execute javascript close() and close it that way.
Is it possible to give an eventsheet screenshot?
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From the manual it appears like it C2 doesn't offer the option of touch sensitivity.
Clean and simple... You can always change that the PickedCount get put into a variable. But now you know where to find it
Is your project setup using the standard aspect ratio?? The Letterbox scale is going to scale it the best it can proportionally. So that is the result it considered to be proportionate to your project set size.
Have you read over this??
https://www.scirra.com/tutorials/73/sup ... reen-sizes
Cause it honestly doesn't look like you used an standard aspect ratio for your project but...I could be wrong.
Ok got in very tricky please list the controls cause nothing tell me what to do. I can go up and down but how do I fire.
Ummm...it look interesting but I can't get the game to start. I am suppose to hold WS for 1st player?? Why not have each player hit a certain key to activate their player then click to start?? Cause I held WS for nothing to happen. I am not patient person and have a short attention span and starting up should be simple.
Member since 10 Feb, 2014