Hi, I'm making instances of enemies (one sprite).
When enemy overlap end of layout it creates a clone on second side ( ability to go left wall and appear on right side, like on screen).
When I have a single player instance(and max one of cloned objects) it works fine because I just check for count of player instances(max of 2 allowed, 1 = allow clone).
But what can I do to allow only 1 clone of object when there are multiple of it, so they event will not create infinity objects when I stay on it?