Awesometoday's Recent Forum Activity

  • Hey dude,

    I managed to check it out. It all works great, the procedurally generating a dungeon part the enemies + loot. But it also desperately needs a lot of improvement in the player feedback and ease-of-use areas

    I'd like to suggest 2 videos that would possibly help if you haven't seen them before:

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    You can work more on interactive friendliness + optimizing for player experience as in the 4 direction movement that you mentioned gets stuck if you start moving in one direction then you press a different direction it doesn't respond properly. You need to stop and press the other direction for it to work, that breaks player experience and generates frustration.

    Best of luck!

    Stefan

  • gaelsev thanks!

    OK so, quick update:

    The past couple of days I've been working on melee attacks. I've been making and breaking all sorts of designs since I'm not entirely happy with what I have so far. I don't like the regular 'click to hit' something that's next to you. Especially because I have the mouse integrated into the game so I think the mouse should play a bigger part in the melee combat somehow. And because I'm not sure just how, yet. I've been trying out all sorts of stuff - the latest of which is > on click, dash to enemy if in dash range and hit him + knock him back. But it's not 100% functional just yet.

    Here's some eyecandy while I finish this up:

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  • I'm very curious to give this a try - thanks for sharing - I'll report back once I play with it. I'm researching ways to procedurally generate maps for my game so anything like this will surely help

  • Marius87 thanks dude!

    So it's time to write up another entry! I've made a lot of improvements on the game over the last couple of days. I've added a lot of interaction tidbits for player friendliness and polished the weapons quite a bit. I've added outlines and custom sprites for the mouse based on weapon type, they also distort. I've done a lot of work on the camera system. Targeting zombies used to be really hard but now I got it all down. It can be fun and furious or you can slow it down while aiming. Aiming also stabilizes the camera and if you crouch while aiming the camera gets fixed to it's current position for the best zombie shooting experience ever. I'm very happy with the way it works so far - it feels really good to play it.

    So I'm gona move on to melee attacks and zombie death animation (maybe even headshots and such) I also have to get the dig mechanic in- I've been putting it off for quite a while now.

  • GAMAN thanks for the wonderful feedback! I didn't know there were people who liked the game a lot, really I think I kinda needed to hear this piece of advice - remember the original feel I was going for and don't stray too far - I kinda lost track with all the new things I wanted to put into the game!

    Thanks for writting, really appreciate it!

  • pabloukiyo / trquangss thanks guys! This feedback feels very warm and fuzzy

  • anty21ro thanks for sharing - that's a very good suggestion and it seems like a awesome game.

  • New update, more spice on interaction between player and enemies - added flash to white on hit and minor knockback for each bullet. Also worked on making the camera more dynamic and intuitive. It has a bit more complex leading mechanic now, it dynamically adjusts where the end position of the camera should be based on the distance between the player and the character. The smaller the distance the closer to camera position will be to the mouse and the opposite when the distance is really big it moves more towards the player. Also got basic zooming done which makes it look a lot more cinematic I think. But these all seem to need more tunning - here's a preview.

  • Hey got a new update.. it took a while - I'm still renovating a apartment in the meantime so work is very very slow. So anyway, this is gona be fun - have a look at the new weapons in the game so far i got a Kalashnikov and a handgun working - yay - carnage! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    also some music to go with it

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  • billy Bleeks thanks bro!

  • Thanks! Well, so far I have just a endless survival mode planned with global highscores. I would like to add story elements to it that people can unlock as they progress further into the game - i'm not 100% set on how that will work yet tho.

  • el3um4s Thanks bros!

    Here's a image of further progress, I've separated the player into different sprites legs / body / head / weapon at

    kraed 's suggestion and I'm really happy with the progress. I'm going to do all animations separated like this. You can see the weapon rotating to the mouse position and me switching between with and without weapons. And also the crouch run which is a fun side-effect for the new way of animating:

    Also kraed is gonna be working on music for the game! This is gona be fun

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Awesometoday

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