Tarkion's Recent Forum Activity

  • Hello again!!

    I am trying with a menu bar with arrows but doesn?t works and I don?t know about the issue.

    Here is the capx

    The problem is the position of the global variable seems not works...

  • I just arrive to C2 and this is my first installed plugin. Thanks rex!!!! ;)

  • Here you have some: link

    <img src="smileys/smiley2.gif" border="0" align="middle">

  • I'm thinking about how to solve this but at the moment I have no answer...

    anyone help?

  • Great shimo, buen trabajo! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Hi all!!

    Yesterday was reading the Ashley tutorial: scirra.com/tutorials/535/how-to-upgrade-an-object-to-a-family

    and was thinking to improve my project, but the problem is that the objects i want to upgrade to family have instance variables different: life_enemy_1, life_enemy-2, life_enemy_3, etc... yeah I know, i have done very bad lol

    any sugestion??

    I know my english is horrible but i understand very well you tell me and i like a lot of learn of you all <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Hi michael,

    I like very much so changes and improvement in the capx. Really I need to get more tidy with the way I use C2   :)

    The way you use the function is fantastic... I take note of all of details: name tabs, nomenclature (how use the pref 'gv' to kick access windows...) and how do you use the functions to make all organized... nice!!

    I have changed all in my project and works fine!!! :)

    lol, I would like talk to you 10 days ago, but now my main project is chaotic!! jajaja but it is more constructive like this...

    Thanks very much again michael!!

    Pd: your comments pefect!! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Thanks for this post!! and thanks DatapawWolf for the link! ;)

    Here another link: pixelprospector.com/indie-resources

  • Hello michael,

    yes, works for me!! I have changed some things. I have all modes in the same'On Start Of Layout' event and I have put volume text in a 'Every Second' although the result don?t like me because don?t flow nice, any idea?

    I am fixed collision polygons too :)

    Thanks very much for your advices and your help!! ;)

  • moebios RamPackWobble

    Thanks for your kindness help!!!!

    Finally:

    Touch --- On Touched --enemy:

    turret --- turret acquire target enemy

    icon target set position to enemy

    icon target pin pin to enemy (position&angle)

    So you target an enemy if you touch realy the enemy and no close to him. When destroy the enemy destroy the target or you can change the target when you want. Now work fine for me :)

    Thanks again!!!! :)

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  • I'm going crazy with this... i am trying some ideas but I can?t do the icon-enemy get follow the enemy and get destroy when the enemy die... <img src="smileys/smiley5.gif" border="0" align="middle" />

    Any idea on how to do this??

  • Ah!! you can use:

    ON touched (clicked) "sprite":

    --->"sprite" destroy

    --->system create object (layer, positionx, positiony)

    //whit this last line you introduce the new sprite you want in the position of older sprite you destroy

    You can do this other ways but I hope this help you

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Tarkion

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