Ok..
So what do you expect to happen, because what is happening is what is supposed to happen..
The screen is scaled up in a way that the whole original project-size is on screen..
There will be more than just that on the screen, because the aspect ratio of the window, makes the window's content surface bigger than the project..
LittleStain Exactly, that's what's great about that scaling mode is that it shows more onscreen. I just want to resize the HUD so it is scaled to the entire width of the window, whilst still retaining more viability for the rest of level to be seen. I'd then unscale it for the other modes.