Zebbi's Recent Forum Activity

  • linkman2004 These are the settings I use, and when I switch layouts, it's still scaled (zoomed in) and when I use scrollx, it just jumps back, as if magicam is locking the scroll?

  • Zebbi are you using global cameras? Local cameras will only work inside the layout they're created on, which sounds like what you need.

    linkman2004 Yea, I'm using a local camera, that's the confusing part. Do I need to disable it somehow? I've tried most of the settings, I can't use scrollx on another layout if I've been to a layout that use magicam before-hand, and it doesn't set the scaling back when I change layouts.

  • How do I deactivate the camera on different layouts? It screws up menus with it being on, especially on scaled cameras. How do I destroy a camera and return to using scrollto for menus?

  • I think I need to use cranberry, GoogleApps plugin is for web games only? :/

  • This is what I get when I click "Authorize Your App Now".

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I also followed this tutorial, but it doesn't seem like the same sections are there (from what I can read through the German) https://shatter-box.com/knowledgebase/g ... a-version/

  • Hi! Some of them went to our old office (Electroline House). I am going to pick them up at some point in the not too distant future and PM people when I do! In the meantime, please take note of our new address which should be updated everywhere

    Don't worry, any sent to our old address are not lost!

    Edit: Blarg, saying that, old address is still in forum footer! My fault, sorry!

    Oops, that's a wee bit...

  • I've followed these steps from the manual:

    [quote:37zneqyv]To ensure your finished game has permission to access the Google Play Game Services, click the Linked apps section while editing the game in the developer console. Click the button to link a Web app. You will need to fill out details such as the URL it is played from and some authorisation details. Once completed, you should be given a client ID. This should be in a format similar to:

    12345678987-abcdefghijklmnopqrstuvwxyz1234567890.apps.googleusercontent.com

    But all Google Play Dev Console lets me fill in is name of the app and the package name. I'm not sure what to put in the package name, so I just use package.MYGAMENAME.com (I replace MYGAMENAME with the real name). I click continue and authorize my app now, and it says:

    [quote:37zneqyv]API requests are sent directly to Google from your clients' Android devices. Google verifies that each request originates from an Android application that matches the package name and SHA1 signing certificate fingerprint name listed below.

    I have no idea what I am supposed to do here?

  • Hopefully they still do, i just sent mine!

    They should share a panorama wall of the postcards, would be interesting

  • Solomon

    Waltuo

    Zebbi

    I think you 3 mentioned that you'd be interested in this solution when I posted it. Sorry it took me so long to get around to it. Hopefully it is still relevant. (: Also Tokinsom , you might find this interesting as well. Colludium - I think we talked about this like a year ago lol.

    Wow, this is incredible! I'm looking forward to hacking away and trying this, I really appreciate the effort you've gone to to figure out how to give us this pretty important feature. How does it fare with C2 updates, btw? Not that I'm complaining!

  • Any step-by-step instructions to ensure the screen stays portrait at all times?

Zebbi's avatar

Zebbi

Member since 20 Jan, 2014

None one is following Zebbi yet!

Connect with Zebbi

Trophy Case

  • 10-Year Club
  • x3
    Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

12/44
How to earn trophies