Zebbi's Recent Forum Activity

  • You can use Rex's Nickname plugin

    Thanks, I'll try that!

  • That buildbox looks proper dodgy, seems very SEO going through the website.

  • Argh sorry! Right will get them soon I promise! Can't believe I forgot, if you send me an email with your postal address I'll send you a small gift box to say sorry (and as soon as I get the postcard will also give you your badge as well )

    Wow, thanks Tom !!

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  • I want run a loop on localstorage:

    + On item: "score"%loopnumber exists

    + Repeat 10 times

    + Value > 3

    But I want it to pick an object like this:

    +Set object "sprite%loopnumber" = visible

    I'm not sure if this is the best way to wildcard test for a sequence of similarly named storage items (besides the last character, which is a number) or if this is even possible? Would it be easier if all of the sprites were added to a family?

  • C3 is most likely going to really just be a re-make of C2 using non .net frameworks so they can port it to other platforms besides PC. That's my somewhat skeptical prediction.

    I'm thinking the same.

  • > Hi,

    > Is there a way to have "shaking layers"?

    > For example, if a bomb explodes with a strength 50 shaking for a duration de 1 second, and if another event starts a strength 20 shaking for 0.3s during the bomb explosion, the bomb shaking immediately stops and the small shaking overrides the bomb one. Any way to have the big ones overriding the smaller ones, but when they finish, the other shakings occurring at the same time continue ?

    >

    Magicam has a built-in Shake action. Look under the "Misc." section.

    Yeah, but like I said, magicam only works on the viewport I think, so shaking layers isn't the same as shake camera.

  • Zebbi it's true it is a bit of a sticker shock but again.. it's optional.. and you don't have to pay to use cocoon io.. it's better to pay yes, but you and I both know Zebbi we can make A game with cocoon io and never give them any money.. a splash screen is all they ask in return.. painless.. free..

    If I make a grand on a game, I'll pay them $500 to get rid of the splash, but as the chances of that happening are fairly skinny...

  • Yes, it does work.

  • I think people's initial reaction, understandably, is "but I bought C2! I shouldn't have to have branding when I build my game!" and I think until you get used to the fact that the options outside of cocoon are pretty dire, it does seem like a swizz. But Cocoon is an independent company offering compiles at native-like speeds for games made with a high-level programming language, it's up to them what they want to put on our games and how much to have it removed.

  • Hi,

    Is there a way to have "shaking layers"?

    For example, if a bomb explodes with a strength 50 shaking for a duration de 1 second, and if another event starts a strength 20 shaking for 0.3s during the bomb explosion, the bomb shaking immediately stops and the small shaking overrides the bomb one. Any way to have the big ones overriding the smaller ones, but when they finish, the other shakings occurring at the same time continue ?

    I think magicam works on the layout viewport rather than the layers, so perhaps a different method would be best?

  • I want to use one event sheet, and I want to access a localstorage item in the events, using one event for all layouts, but a different item for each layout. I was thinking of naming each layout 1,2,3,4 etc, and using

    Check item "bestscore"&LayoutName exists

    to use a different localstorage item, depended on which layout it is. Is that the correct way of setting/calling the item? I assume they would then be named and checked at "bestscore1", "bestscore2", etc? I just want to ask before I try it, in case I'm scrabbling around trying to make sense of things!

  • https://standard-discourseorg.netdna-ss ... 1cf83e.zip give that a spin <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

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Zebbi

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