Okay, so I think it's that time again to try and figure out the parts needed for an adventure game and what we have. Simple pathfinding/walkable areas for the character, some way of storing and recalling dialog trees, inventory that shuffles depending on added/removed items and verb sentence building. I would have thought most other design elements would be simple enough in construct, and retaining layout data between room changes would supposedly be easy with C2. I've not tried anything yet, but Adventure Game Studio still uses coding and is way too hard for me to try, so I'd like to give it a go with C2. Is it possible with relative ease right now?