Zebbi's Recent Forum Activity

  • This works perfect, thanks!

    I'm bumping because I fixed the problem and I thought I'd share it in case others might have the same problem.

    Thanks for making a demo, but it didn't fix it and I think that's due to me not describing the problem in enough detail.

    This is for a 2D Platformer-based game type. The trick is to make sure "Set Angle" in the Bullet Behaviors is set to "No", and mirror the bullet sprite when the player is mirrored.

    I hope this helps.

  • You could use the math here:

    If I use the math there in the scale expression, won't it still scale to the origin, as C2 does that by default, doesn't it? Or does this need to go somewhere else?

  • I have my play animations all with their origin set to centre, is there a way of scaling the height of an object without it using the origin as the scale point? I can't change the origin to the bottom where it needs to be for the height resize to look right, so can I make C2 resize the height as if the origin is at the bottom?

  • Okay, so I think it's that time again to try and figure out the parts needed for an adventure game and what we have. Simple pathfinding/walkable areas for the character, some way of storing and recalling dialog trees, inventory that shuffles depending on added/removed items and verb sentence building. I would have thought most other design elements would be simple enough in construct, and retaining layout data between room changes would supposedly be easy with C2. I've not tried anything yet, but Adventure Game Studio still uses coding and is way too hard for me to try, so I'd like to give it a go with C2. Is it possible with relative ease right now?

  • I've been meaning to add an enable/disable shader preview option, but in the mean time just turn WebGL off in project properties and the editor updates accordingly.

    Any updates on this?

  • I have C2 r240 and nw.js v0.18.7 and it seems like previews of layouts take a lot longer than they used to, about 5 full seconds to get the level started, it used to be instant. This would obviously not be a problem for occasional use, but for frequent testing it all adds up. Anyone else noticed this?

  • Ashley any ideas?

  • Zebbi did you ever hear back on this other than in this forum?

    Unfortunately, no, it looks like it's going ignored, I'm afraid! Maybe we can ask Ashley nicely again.

  • It's okay, I just updated both Nw.js and C2 and it's fine!

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  • It works fine when I test in C2 but running nw.js does absolutely nothing?

  • Think it's gonna take a while to make $100 from an app I'm afraid, I'd rather buy it and have the full product for hobbying.

  • Any thoughts?

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Zebbi

Member since 20 Jan, 2014

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