Zebbi's Recent Forum Activity

  • Sounds like debugging/ optimizing as a service might be worth looking into.

    Forum based?

    Store integration?

    I agree, scirra's upcoming exporter really needs to compete with cocoon instead of

    matching xdk, whilst maintaining compatability properly.

    Crosswalk lite would also be a great integration.

  • Trying to use shift key to fire an alternative weapon and I'm getting sticky keys warning after tapping it repeatedly under nw.js. Can sticky keys Notifications be disabled from the game?

  • >

    > > Just tested phonegap with a tiny test game and the performance is embarrassing.

    > >

    >

    > > forgot to mention that fps lies steadily between 57 and 60.

    > >

    > It sounds like your game is actually running great then!

    >

    > Yep it does, thanx for being patient with me

    >

    Honestly, this is so routine it's ridiculous. If anyone ever complains of poor performance I always try to help - and it virtually always comes down to either GPU blacklisting (known, documented and relatively minor problem affecting just a few % of devices), some silly mistake (e.g. disabling optimisations), or in this case... just mysteriously disappearing? I can't even remember the last time any performance complaint turned out to be a genuine problem - and I've looked in to a lot.

    From now on, I think I will simply ignore complaints about performance. Either you provide a .capx and performance data, or I won't pay attention, because it is routinely just a waste of time. I will of course still investigate genuine problems. But I'm really tired of these constant wild goose chases. It just doesn't seem worth the effort. And it's not just you - it's lots of people, all the time.

    This is also exactly why we stick to HTML5. People often accuse it of being slow, and whenever I investigate, it's always these same things. I think I'll start linking to this thread when people ask for native exporters...

    Look, I showed you that I haven't got a blacklisted GPU and it always runs slow. I need to send you another capx 'cos I can't seem to get rid of third-party plugins, no matter how I try.

  • > rexrainbow would this be useful for recreating Jill of the Jungle's knife? https://youtu.be/t7E-P4VJbdg?t=45

    >

    > Sometimes, her knife can't find it's way back to her and falls to the ground: https://youtu.be/t7E-P4VJbdg?t=23 but this wouldn't have that problem really, would it?

    >

    It might be interesting to try but you would be better off using the faster/simpler position check that game uses. I think the weapon getting stuck is a feature, but you can get around it it by making the weapon warp through solid obstacles or not even colliding with them at all during the return phase.

    Is there a way of having a proper boomerang system? I'm not keen on it getting stuck, I'd rather rely on the mechanics of one usage per return of the weapon rather than worrying about it getting lost. I'm not sure how to lerp it away from me and return with the behavior, though.

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  • rexrainbow would this be useful for recreating Jill of the Jungle's knife? https://youtu.be/t7E-P4VJbdg?t=45

    Sometimes, her knife can't find it's way back to her and falls to the ground: https://youtu.be/t7E-P4VJbdg?t=23 but this wouldn't have that problem really, would it?

  • Ashley only the ones I listed are disabled, all others are working and fine; is there something else I can try?

  • > Multiple Raster Threads: Disabled

    > Native GpuMemoryBuffers: Software Only. Hardware acceleration disabled.

    > Video encode: Software Only. Hardware acceleration disabled.

    > WebGL2: Unavailable.

    >

    The key entries are "Canvas" and "WebGL" (ie. WebGL 1), are they not listed?

    Everything else is listed as working and enabled, including canvas and webgl.

  • > I really hope that scirras own service to build apps in C3 is alot better than phonegap.

    > Just tested phonegap with a tiny test game and the performance is embarrassing.

    >

    Again, I will keep repeating this, you have to check for GPU blacklisting as the very first step. Visit chrome://gpu in Chrome on the device to check. This only affects about ~5% of devices.

    I have:

    Multiple Raster Threads: Disabled

    Native GpuMemoryBuffers: Software Only. Hardware acceleration disabled.

    Video encode: Software Only. Hardware acceleration disabled.

    WebGL2: Unavailable.

  • >

    > > I'm pretty sure C3 is going to be the best thing since the discovery of fire.

    > >

    > Burnt fingers.

    >

    That's why children shouldn't play with matches.

    Takes one to know one? Sorry, I thought we were coming up with childish retorts as opposed to humorous wit.

    How about this: speaking of the invention of fire, newt is certainly taking a Neanderthalic attitude in his many trolling barbs of late.

    Best just not to feed them.

  • Is there a way of having magicam "catch up" so the player is centred on screen, no matter how much lag is given? I think I may have asked this before, but I can't be sure. I did actually add some acceleration to it if the player walks for a length of time, but it's kinda fussy.

  • Pulstar seems to work perfik! Bit of a mess, mind:

  • I'm pretty sure C3 is going to be the best thing since the discovery of fire.

    Burnt fingers.

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Zebbi

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