caiorosisca's Recent Forum Activity

  • Unfortunately I don't have a solution for this, and can't even try to find one now, I'm on a mac. Sorry

  • I haven't looked at the capx, I'm on mac right now. A solution to prevent click I always use(when programming any game/app, no need to be in construct), is to have a global variable canClick, at any click/touch, first thing I do is to verify is canClick is true and only if so continue to what needs to be done. This way you cna easily block any clicks setting the variable to false

  • Physics2 is shown because you have 2 physics behaviours on your object (or had at some point), if your object is in a family that has the physics behaviour added to the family, there's no need for the object type to also have a physics behaviour.

    I haven't tested it yet but I ran across a similar problem for checking overlapping between objects of the same family, the solution people here gave me was to duplicate the family (have all the same object in 2 families) and disable stuff between family 1 and it's clone

  • If you want to pick only lemons, just use System> Pick All> Lemons, no need for a family here

  • I can't see what's wrong and I'm on mac right now :/.. To be honest, I too struggle with the events in C2. I'm a programmer but I'm also new to Construct so I'm not used to the pick stuff and the flow of events yet.

    What I can think of without having construct to try, make your "Pick all obj_door" and subevents a subevent of the hero_base on collision event.

    Also there's no need to verify if the key value is 0, if your door already start as locked.

  • Imagine that each white square of your grid was an object. And it was stored ina 2d array.. A3 would be index (0,2), just replace the object in there

  • just break your url with a " "(space)

  • Just use system> create object> Family... it will randomly choose 1 object from that family..check the example capx

  • Start of layout(for example)> AnyObject with physics> set world gravity 0

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  • It might be, I see no reason for it not to work, code wise.

  • In this example I set the bullet speed to the distance between the cannon and the mouse/touch * 2.

    2 is just a random number that i tought looked good in that case, you can adjust it for your needs, also, add a scroll to behaviour to the bullet so the camera follows it.

  • It's working for me. chrome

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caiorosisca

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