caiorosisca's Recent Forum Activity

  • I need to check if the object I'm dragging is overlapping some other objects when I drop it. Somehow it works when checking for collision with another Family, but not with it's own. Here's a pic that shows what's working and what isn't. If I move the event out of the on Drop event, it works fine. How can I solve it?

    <img src="http://i.imgur.com/TbSBwV9.png" border="0" />

  • Thanks Colludium, it worked, I also disabled collision between the family objects while paused so I can drag it without colliding with something.

  • Is settings Gravity to 0 and both iterations to 0 the same as disabling physics? I need to disable the physics of my game, but not the joints, how can I do it? I'm not getting my expected results

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  • I'm making a physics puzzle and I have 3 platforms, I need to drag them to the correct place, if I drop it at the wrong position it needs to go back to "the inventory", so I need to know which instance of the object I picked, something like: if instance =1, go to position1 else if instance =2, go to position 2. Is there anyway to achieve it? I can't get it to work.

  • Got it working, thank you

  • Thanks LittleStain, I can't test right now as I'm on a MAC, I'll give it a shot and post the results <img src="smileys/smiley4.gif" border="0" align="middle" />

  • I'm completely new to here, so my answer may be completely non-sense, but, try checking if the object you just placed is in collision/overlapping other objects, if so reposition it again, not the best way to do it, but might work I guess

  • I'm making a game where my enemies are made out of play doh, once I kill them by jumping on their head, I would like them to "explode" and become some little parts of play doh that I will have to pick up with my character. How can I achieve this kind of effect? a small explosion so the parts( will be between 1 and 5) fly a little bit up and to the sides(either one). I was trying to avoid physics, it doesn't really seem necessary for this.

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caiorosisca

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