gamarros's Recent Forum Activity

  • Is there any way to add a touch around the place that has the click of a quick way?

    'm going condition by condition and adding an "or touch" in all clickable objects, which caused me a problem:

    I have conditions that are:

    if click on the object

    if enable collision

    do ...

    when I put the touch in the way that usually (add an "OR") OR he leaves for all conditions, including "if enable collision"

    in short, have an event with 3 conditions, but I want only 2 of them with OR

    or a more easy than to put the function of touch in all my clickable objects form

    someone?

    tks (:

  • Worked perfectly, thank you (:

  • I'm really in trouble, I'm sorry again ...

    logic is clear to me, but I can not apply it to the construct,

    I do not understand where it came from the "startx" and "starty"

    and also do not know where to put "-card.x is not startx or card.y is not starty"

    doubts are well novice I imagine, but I am new in tool and am trying my best to try to understand how everything works here

    Thank you.

  • what I think:

    if "card" in "animation - 6" is NOT overlapping "bank" it should return to the place of origin

    tks

  • my events: imagizer.imageshack.us/v2/800x600q90/690/jkf9.png

    the option with lerp seems more interesting unable to use it yet

    line 5, is where I am trying to apply the code

    any questions regarding the code just ask that explain

    can you tell me what I'm doing wrong?

    Thank you.

  • im dumb, I used overlapping all day yesterday and today that I did not think of that, thank you :)

    regarding return to place of origin, have some difficulties with programming yet, I am learning to little, I trying to achieve here, or not warning here

    just to be clear, my random distribution of source locations is as follows:

    I have 1 sprite with 10 frames and other sprite that is 10 slots, each of the 10 frames goes into each slot at random when the game starts.

    thanks again (:

    as seen, my Ingl�s is not the best. sorry for that too

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  • I'm with the items Drag and Drop behavior, they must be destroyed as soon as they are dropped in a specific place (each item has a place to be dropped and destroyed, if in the wrong place it will be not destroyed, it must return to the place of origin (this place that was chosen randomly so the layout starts)

    the object is dropped on top of another object, if the right object, the 2 are destroyed.

    I got 2 problems, the first and most critical is that if I click on any object and drop anywhere it is destroyed (because I do not know how to create a drop area, so wherever I drop it, it activates a particular function for drop)

    Another problem is that when I let go of the object in the wrong place, he should return to the place of origin (he not only did not back as destroy, as the problem I have quoted the above)

    can someone help me?

    tks (:

  • apparently worked.

    tks (:

  • I can setting a function for each frame of an animation?

    I have an animation with 10 frames, I want all these frames are drag and drop, however the area of the drop and what happens after the drop are different for each frame.

    is this possible?

    was understandable? I'm kinda confused haha

    tks (:

  • I like I could do to when collision / overlapping, redo the random?

    in my event sheet: (I can not post images yet D:)

    • On start of layout: destroys the object to be randomized
    • then create object positioned in "slot.x" - "slot.y"
    • and do other procedures to leave his position on the random slot

    ("slot" are 10 objects I created, which will be organized on the screen, and other objects, will be randomized on him, remembering that I want each object on top of a slot, none on the other)

    tks

  • I need to randomize the starting position of 10 objects in 10 specific locations, so far I got, however when it randomizes the objects in places, it overlaps some elements

    I need a solution to where to start, they are in different positions, and not overlap each other.

    remembering, random works, only that sometimes, an element overlap each other

    can someone help me?

    tks (:

    and I'm sorry if it is not the right place for this question, I'm new here

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gamarros

Member since 20 Jan, 2014

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