gamarros's Recent Forum Activity

  • Nice work man, will try test here, thanks

  • Can be nice, bus im exporting (need) for html5, thanks

    another way?

  • I'm doing an app that the user can put information into a textbox and then save an image of the screen to print.

    I did something like this:

    after fill the informations on textbox have a button to save...

    • On touch on button
    • System - Take a Snapshot of canvas
    • On Snapshot of canvas
    • Browser - invoke download of Snapshot

    the function works fine but the text insite the textbox does not appear in the saved image.

    Anyone know how to do for the text inside of the textbox appears in a saved image by CanvasSnapshot?

    ~if anyone know how to make a function to print the all contents of the screen already help a lot too~

    Thanks and sorry for my bad english

  • Hello

    I am not able to do something that seems simple ...

    I have 2 animations, I want to compare if the animation frame of anim1 is equal to animation Frama of anim2

    anim1 and anim2 is name os my animations

    i try someting like this:

    ------------

    -on touch object

    -compare animation frame of anim1

    -anim1 frame = anim2.AnimationFrame

    ------------

    but did not work

    need to compare if animation frame it matches for make an action and is different for make another action

    some can help me?

  • Hello, I'm making a game with several rooms and hallways, but I wish that the player always start playing, it generates a set of random rooms and corridors, no idea how to do this in contruct

    (as a roguelike)

    I think in a similar logic like this: (search for "Dungeon generators reddit" in google, is the first result)

    but do not know how to apply it in contruct

    tks (:

  • Basically I wanted a transition effect not as simple as a fade scene

    The link you posted with the examples this not working, well anyway I'll take a look at these plugins a Tween think it will be useful,

    tks (:

  • Hello (:

    I wonder if I can make a transition effect like this: (in 0:01 seconds e 0:02 seconds) in construct own, I can only think of a program to animate and export out a sequence of PNG

    need not necessarily be that, I want something that comes gradually, can be smoke, light or anything like that ...

    could someone help me?

    grateful.

    if this example is not enough I can look for other references

    EDIT:

    I can not put videos yet what will complicate things a bit

    the name of the video is "Child of Light gameplay trailer"

    posted by "Youvid s", all video is 6:10 minutes

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  • I'm doing a test using physical, strength, stuff ... and was wondering if it is possible ... my "game":

    I have a rope with knots, 3 knots on one side, the other 3 we

    6 have characters with different sizes, three on one side, three on the other side

    with drag and drop, put the characters to pull the rope in knots

    and I want the strength of each influence the speed with which will pull the rope

    and the other side has the other pulling the opposite side, also influence

    if you have large drawing of a side, and the other 2 small difference existed in strength and speed

    is basically a simulation of force and physics

    can someone help me? I'm auditioning giving behavior bullet for the characters and trying to use the behavior of physics, but never used it and do not know what to do:P

    tks

    haa,I'm having trouble putting my character in the rope and make him pull her too

  • that was it, worked, thank you (:

  • I have 5 in my layout objects with drag and drop behavior, they need to drop in 5 slots, so far OK, however these slots are 5 frames of an animation and every time I start the game they are in random positions.

    must allocate each object in each frame is when I drop

    if I pick up the object and drop 1 slot on the frame 1, position 1 Set About the object, if not it back into place (the part back to the place where wrong is already done with lerp)

    I thought of something like "when drop object on the right frame, position the set of the object to slot.AnimationFrame" but do not know expecificar about which animation frame it will stay (I do not know if it works well)

    understood? was not a perfect explanation haha

    ~explaining the game, example: is a game where you have to drag the image of the animal (which appears in a random order) for the correct name of it (which also appear in a random order).

    both are made by random loopindex in a sprite.~

    can someone help?

  • i using a complete version of a friend for test, I will buy my soon...

    anyway, thanks. (:

  • uuuu, just the touch works as a click, it already solves everything, was hitting me a bit with the other solution haha

    thank you (:

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gamarros

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