Rapidmotion's Recent Forum Activity

  • Hi thank you i will try to download your capx probably i got it wrong on event sheet cuz i already export the file to kongregate. i will test now thax Leandrus

  • hi guys!!

    yes I'm still figuring out how to solve this problem hopefully someone can help us soon... looking forward for a feedback soon!! cheers guys!

  • Hi guys

    i am having a problem to publishing score to kongregate, i followed this tutorials by cangame " https://www.scirra.com/tutorials/597/ko ... hievements " the one that i am having a problem is my display leaderboards doesn't appear , did i miss something ? thank you guys looking forward for the help <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Hi cvp

    Thank you for your reply, i already tested like u just said and it works thank you, but this is just continuing the score from level 1 - level 2 like lets say level1 got 20 for the score and when i started level 2 the score start from 20 already what i want is back to 0 so every levels have different score and at the end on level 5 we can see the total score from level1 - level 5 like

    Highscore Result

    Level 1 : 20

    Level 2 ; 30

    Level 3 : 40

    Level 4 : 60

    Level 5 : 100

    total : 250 ( Highscore result )

    sorry for my bad english.

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  • Hi guys

    is there anyone can help me out or explain to me how to calculate scores?

    example you have 5 stages or levels and every levels you will get scores or points. and when u reach the last levels you will get the total score and that's will be the high score. thannk you

  • Hi Colludium.

    i already checked the collision polygon and origin all apply the same animations and same origins. but still having a problem.Thax for your reply cheers. still trying to solve this problem.

  • Hi Katala

    Thank you for your replay and i already tested the way you told me but still having the same problem, when i put the condition and the action set to animation or set frame " beginning " or " current frame" still having the same problem. is there anyway to fix this problem?

    thank you for your help

    cheers

  • Hi Guys

    hopefully somebody can help me and explain to me with this problem with physics joint. Okay first i am creating this character that can interact with the objects around so far everything when well and i am going to add some emotion on the character when some objects hit him on the head. so i add animation on the head sprite, But the result when the object hit the character the head when off from the body the physics r evolute joint or sometime suddenly the head is gone when the object hit on the head. but if i take out the animation everything is fine again. looking forward for your help! thank you

    PS: sorry for my bad English :)

    this is the link screen shots :

    dropbox.com/sh/pdf6wzruvlfv12c/EQSavMgYjo

  • Hi my stazsea

    Thank you for you reply. yes i agree with you am still learning the manual now try to understand the basics first. basically the game that i want to create is when during the weapons selection using a mouse or touch when u choose your weapons will be directly using the weapons and following cursor of the mouse when you left click or touch will start shooting.but i will test your way first the simple one to understand the concept first. btw the link you gave me i think is broken "

    scirra.com/.../how-do-you-change-weapons-a-lesson-for- beginners " thank you again for your feedback and info's cheers.

  • Hi guys

    i am a beginner and new using this software, and wondering is there any basic tutorials about creating a weapons selection during the game and can use it directly. it will very helpful if you guys can help me with the basic start to do this. thank you :)

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Rapidmotion

Member since 19 Jan, 2014

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