Robsta's Recent Forum Activity

  • Apparently I lost by slowing down to nothing, but it wasn't clear on how to slow down or speed up.

    Had a good streak going too, like 50ish.

  • Hey guys, I've written and released another free game on Synaptop

    This time it's a space based Shoot 'em up with single player and multiplayer modes, as well as a tutorial and sandbox mode. Single player is a 16 wave campaign with 4 bosses and randomly upgrading enemies. Multiplayer is a challenge to survive as long as you can, with your opponent cunningly upgrading the enemies and bosses that you fight to destroy you.

    here are some screenshots!

    Again I got external pages for the game that can be found here

    As usual, I welcome any questions or comments regarding the game. Hope you all have fun playing it!

  • So I recently came across a big in the game that I'm programming and I figured it out, but I thought I would post my results here since the behavior isn't exactly intuitive.

    What happened was I had a player who automatically shoots every x seconds when they're alive, but I also wanted to allow the player to upgrade their shooting speed, so I have an event which looks sort of like this:

    Every 2.5/Player.Speed seconds, Player shoots their preferred weapon type.

    This worked great for me, but later I added functionality to restart the layout after the player is destroyed, however I ran across a problem, the player would never shoot once the layout was restarted. After a little testing I figured out why this was. After the player is destroyed, the event above tried to activate and calculated that it should happen every 2.5/0 = NAN seconds, so it stopped, permanently.

    To fix this I added an extra condition:

    for each Player, every 2.5/Player.Speed seconds, player shoots their preferred weapon type.

    This way, after the player is destroyed, the event is never called, so it never sets itself to stopping permanently. Now, I can restart the layout and the player will still shoot.

  • Thanks!

    I publish on Synaptop because I work there. We have quite a few free games (many made by me), we focus on multi player games (playing with friends) and we have a javascript API for to accomplish such. I wrote a plugin for Construct 2 that allows me to utilize the API in Construct, so I like developing with it. (I find it a lot simpler to set up and use then Construct's own multiplayer plugin, although I have used both in the same game once or twice.)

  • I finished another game you can find on Synaptop.

    The game is a rendition of the classing Rock-paper-scissors game that many of us learned when we were younger. In the game players can see their opponent's choice for a few seconds, then both players have a chance to change their choice, to trick their opponent. The game keeps track of score and continues indefinitely.

    I have got an external page for this game found here.

    As always, I welcome any feedback be it questions, comments or concerns.

  • I just finished a game inspired by agario using Construct's multiplayer plugin.

    In this game you are a fish, your goal is to eat all the littler fish to grow bigger. There are theoretically unlimited players who can play it. Here's a screenshot

    You can play the game for free on Synaptop. (This is a link to the external page for the game, you have to log in to actually play it)

    As usual, I welcome any feedback, be it questions, comments or concerns.

  • Problem Description

    The multiplayer real time game tutorial is having synchronization issues on Chrome.

    Attach a Capx

    (I must have been away for too long, can't see the attach a file button in posting/editing)

    Description of Capx

    Multiplayer - real time game tutorial. The only modification made was to change the game name to scirra-gametutorial4 so as to have a personal testing room.

    Steps to Reproduce Bug

    • Step 1 - Open the Multiplayer Tutorial
    • Step 2 - Change the GAME_NAME variable to some other value such as "scirra-gametutorial4".
    • Step 3 - Run layout (in firefox), enter an alias and press the Join button.
    • Step 4 - Copy the URL and start the game in a second tab in firefox and in a tab in Chrome

    Observed Result

    • The player on Chrome cannot damage the player(s) on firefox. Also has problems moving.
    • The player on Chrome occasionally has very high latency and PDV.
    • When the game was run in 2 tabs in chrome, both players disappeared from the game.

    Expected Result

    All players can damage the other players normally, and move correctly.

    Low latency due to all tabs/browsers being on the same machine with the same connection.

    Affected Browsers

    • Chrome: YES
    • FireFox: NO
    • Internet Explorer: Cannot run multiplayer plugin

    Operating System and Service Pack

    Windows 7 Ultimate, Service Pack 1

    Construct 2 Version ID

    Release 208 (64-bit) checked

  • Finished up a box of lies game that's meant to be run with Synaptop's Video chat, although it can work well with any other mode of communication, it's more fun with a service that relays both video and sound to give the other players more clues as to if the active player is lying.

    In this game, the active player is shown an object, which they must describe to the other player(s), and the the other(s) must determine if the active player is telling the truth or lying. If they guess correctly they gain a point, but if they guess wrong, the active player gets the point. After 9 objects, the game is over and the player with the most points wins.

    The game, video chat and Synaptop is free on synaptop

    I have an external page for this game found here

    Here are some screenshots for Box of Lies

    [attachment=1:qicelsuu][/attachment:qicelsuu]

    I also created a little happy holidays app for you all, it's also free on Synaptop as usual, here's a screenie!

    [attachment=0:qicelsuu][/attachment:qicelsuu]

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  • Synaptop's website appears to be evolving, and my games are amongst some of the apps that have gotten external pages for them. Therefore I took this opportunity to update my posts for some games to link to the new external pages (with screenshots!).

    All the listed apps are completely free.

    Girl Meets Boy

    A 2 player co operative platforming game which uses a combination of the Multiplayer plugin for real time networking and the Synaptop API for multiplayer event communication.

    Includes 10 levels, each a challenge or introduces new concepts/objects into the game.

    Synaptop Page: Girl Meets Boy

    Forums Post: Girl Meets Boy

    Checkers + Chess

    Classic games with official rules

    Synaptop Pages: Checers Chess

    Forums Posts: Checkers Chess

    Pictures With Friends

    A picture guessing game with customizable cards and supports many players.

    Synaptop Page: Pictures With Friends

    Forums Post: Pictures With Friends

    Memory

    A match the pictures memory game that supports single player and multiplayer.

    Synaptop Page: Memory

    Forums Post: Memory

    Cards vs Mankind

    It`s almost like playing apples to apples or cards against humanity.

    Synaptop Page: Cards vs Mankind

    Forums Post: Cards vs Mankind

  • Thanks and true, but I'm not much of an artist, so if anything needs drawing I often look for free-to-use public domain stuff, unless I feel like getting art commissioned.

    If you know of any good quality (and complete) 3D looking chess sets I can use, I'd definitely look into updating the graphics.

  • I recently finished up a 2 player chess game in Construct for Synaptop (using their API calls to network between 2 users.) You can play the game for free on Synaptop. Looks like I can now link to a page for my game, and not have to rely on just linking to Synaptop's main page.

    Some of the functionality I've worked in is allowing users to only move legally, while supporting all special moves in chess, including castling and en passent. I also take into account check and force players to not move into check and move out of check when in check, and calculate check mate and stalemate. (That last part was the hardest part for me to code in in any sort of optimized way, does anyone have an optimized checkmate algorithm for construct events?)

    As always, I welcome any questions comments concerns.

  • I finished up Girl Meets Boy, a 2 player co operative platforming game playable on http://www.synaptop.com.

    Girl meets boy uses both Construct 2's multiplayer plugin and Synaptop's API for networking the 2 players and can be played on any device for free.

    Here's a screenshot of the game:

    [attachment=0:1v50axdj]GirlBoyScreenie.png[/attachment:1v50axdj]

    As always, feedback is welcome and encouraged.

    Edit: now I have an external store page for the app: http://www.synaptop.com/synappstore/app ... /ID-254556

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Robsta

Member since 17 Jan, 2014

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