vitorfgd's Recent Forum Activity

  • I have seen several posts from people who have built their games using the WebView+ cocoonjs, but the issue of advertising there is much disagreement. Some say it is functioning normally, others they do not appear or disappear mysteriously.

    What is the real situation, is paying off in WebView+ compile with cocoonjs 2.0?

  • Why do not you simply indicates his speed to the value of original speed?

    If you are not on the ladder, his speed will always be one.

  • Colludium , Well, in my project I'm using the numbers of layers, because I thought that would be correct (after all, the way it was, ran perfectly on the pc browser). I'll try what you said, and I will use the names of the layers, to see if the problem resolves.

    Any other idea what might be causing this problem? After all, which would run correctly in the browser and not on your smartphone? Only used a native command of construct 2.

  • I understand, I actually got the result wanted for my game using your instructions (thanks again), and worked very well in a browser (therefore only in pc). Unfortunately when I run the test on my smartphone is not as if these commands had not been recognized.

    I mean the resize command, eg (set width to ViewportRight (HUD) - ViewportLeft (HUD)).

    Or another example (set position / / x: ViewportLeft (HUD) y: ViewportTop (HUD) - 33.

    They simply did not work.

    Can explain me why?

    Ps: I have used Cocoonjs and Intel XDK to export.

  • Yes, it's exactly that I'm talking about. But, when i need to set height I feel lost. How i could do that with height?

    I tried some ways, but the object took disproportionate to the size I wanted (the width worked normal only for objects that I wanted to change the height).

  • Colludium Explaining better, in my problem, I have 4 transparent objects in which each will be positioned on the edges (top, bottom, left, right) screen. With the solution you taught me previously, and which by the way works excellently, I can determine that the object reallocate according to the window size, but it will eventually become smaller than her, because its size does not change.

    I would like to change its size according to the size of the window (in this case the size of the smartphone).

  • shinkan, could you explain better this part of set the size of background? ^^

  • Colludium yes, this forum is a great help for any developer. And people like you make this forum grow further, thanks ^ ^.

    How can I adjust the size of my sprite according to the screen size? Could anyone help me with this? ^^

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  • I will test the hint here, then inform the result, hope this helps someone else ^^

    Thanks Colludium, is there any other topic that I can use to tell me more about it?

  • I think this part is what most complicates me to keep this aspect of the game that created no matter the device. Well, I'll try all the tips and if anybody else wants to bring something for topic that is related to, the suggestion will be very welcome. Colludium, you are helping me in all my topics, just my hero XD.

    And thanks too shinkan, can share any other tip for this? ^^

  • I'll keep up with these threads, it is a pity that the Ludei opened the project as Open Source leaving the feeling that was giving problems for the community. Fortunately there is a movement in this direction and probably have good results soon.

  • Well is explicit that the tutorial is just an indication of how to do this correctly, but my intention of asking this question was to better understand exactly what I should do next and why with this walkthrough does not come to a similar result.

    In your opinion, what should I do besides what was mentioned? (Ps: I'm looking for some more reading about, and testing.)

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vitorfgd

Member since 17 Jan, 2014

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