worluk's Recent Forum Activity

  • Rex, thank you. Will look into it, looks like The Solution! I'll try to figure out posting to friends' walls, it can be done with JS in theory.

  • Is there a detailed and up to date tutorial for this problem? I found one that uses a private MySQL server and PHP script, but also Webstorage, which has been phased out. Facebook object is pretty limited in its capabilities.

    In fact, a Scirra-run MySQL server would be nice added value for paid licence users, along with some help on Javascript fo sharing screenshots, inviting friends, posting to friends' walls etc. This is quite crucial nowadays for viral marketing.

  • The problem: I need to create, write and access a certain file with an absolute path, on mobile platforms. This is needed to allow my games to sync user achievements, scores and levels. On desktop, this would be something like %userdir/Score.csv.

    Webstorage, if I'm not mistaken, stores data assigned to a given app. Thus, another app cannot access its local values. Where should I look? Thanks!

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  • Hi! What I need is pretty much the common Webstorage score-keeping, but in a shared file that serves multiple apps. I'm working on a series of apps that are related, and want them to have a common score file. I know that WS saves to the same slot if apps are on the same domain, but how does it work with mobile apps?

    Thank you!

  • OK, case closed. There were some distorted instances tucked away on another layout that interfered. Sorry C2, it wasn't you.

  • Hi! Searched around a lot but nothing came up. The problem: I have some hi-res sprites, in a family. When they are put on the layout through the editor, they display correctly in the preview. However, when they are created by an event, they all come up distorted. Debug shows that created sprites lose about 15% width and gain a few % height.

    There are no events telling C2 to resize any sprites. Objects not in families are created correctly.

    The only 3rd party plugin I use is Nickname.

    Is there an undocumented feature in Families that affects size?

  • Works a charm. Thank you and kudos to Rexrainbow!

  • Hi, I tried to search for a solution, but no results yet. The problem: I have a Family of say 10 objects. Each have a numerical Instance variable like a list nr. I want to tell Construct to create the object with the given instvar. That is, if conditions result "3", then create Monster 3. Is there a way to do that, or do I need a block of if-then conditions?

    Thank you!

  • Like this?:

    https://www.dropbox.com/s/nnz60lspve2i1go/PhysicsInfaltionTest_1.capx

    Thanks. I can't upgrade to the latest release due to a dll bug, but will take a look as soon as I can.

  • Thanks!!

  • Same dll entry point bug here (Win7 x64). I need to continue with a project, so please give a link for the previous stable release. Thanks.

  • Hi, I need to have a physics object "inflated" during game. It should push things apart as it grows.

    I found that resizing/scaling conflicts with the Physics behavior. I also tried changing animations, but they just won't change. I could spawn larger sprites in a loop, but the problem is that the resulting overlap would not produce a gentle push but kick things around violently. Any suggestions are welcome, thanks.

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worluk

Member since 16 Jan, 2014

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