Bleeks's Recent Forum Activity

  • Also, I tried opening one of my older files on an older version of Construct and im having the same issues. Really confused on what can be causing this as I have not changed anything since yesterday when it was all working fine.

  • HI. I'm running a file that I saved yesterday that was running just fine at 60 fps. Today when I opened it up and try to preview it I get a black screen or a framerate of 2 per second. I tried opening old files I have and its the same thing, black screen or really slowed down frame rate.

    Did something happen, was there and update recently that may have caused this?

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  • GUNNSWITCH playable demo will release this August 2020

    Featuring: Two modes of interchangeable game play, tight mechanics, engaging story line, and lots of shooting action!

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  • Quick Update:

    (Tried to post pics a couple days in a row and for some reason the photo button is not responding so until that's figured out you can keep up to date with the project at our twitter https://twitter.com/CidadeART)

    Some things we have added:

    Tank Shield: Now when the player jumps out of the tank a blue shield transitions over the tank with a cool effect using animation and particles. The tank will be impervious to enemy fire and the player can stand within the Tank Shield to stay safe from enemies.

    Added screen transitions, fixed numerous game play and enemy movement glitches, Tinkered and polished up the first stage (Hard to know when to stop lol), added new explosion animations, Health Bar positioning using lerp when scaling the layout in and out. Also added New effects with lerping action for the Title and logo at the beginning of the game (looking really cool), changed enemy animations and graphics for Stage 1

    Theres more but I cant remember them all at the moment lol

  • This is a shot of the beginning of Stage 2 with added haze effect (Still fine tuning this) and the Start animation which we are using WebM video for. Love the format as it doesnt take up much space and has transparency.

  • Here are a couple more shots of the stage, the second one is a mini boss tank battle..still a work in progress but we have some good attacks in there..happy Saturday!

    Cheers

  • Hey GamerDude, thanks for your thoughts.

    Thats not really the game cover, its a screenshot from the beginning of the game, its cropped and lower image quality. In motion you'll see a vast difference. Live in person its pretty crisp and clear, its all HD sprites at 1080 resolution but I dont want to post huge images of the game so they are shrunk down to 60% of the actual size and cropped.

    The lighting of the crystals are in motion, they are flickering on and off which is why they dont seem to be bright and shining. In game the character is pretty large, when the player jumps out of the tank it scales/zooms in to the screen 1.4 times the size.

    And yes, everything needs a little editing lol...its still in demo/beta so the little things are not polished yet, I've been more concerned with the game play and controls at this time, my artist will be going over these things as we get into the polishing phase.

    Cheers

  • Hey Wacky, thanks for the insight. In motion things are a bit clearer but I agree the foreground should stand out a bit more. Will try it out, great example by the way.

    Cheers

  • Here are some more shots, over the week end I spent some time adding some scaling effects for enemies and they are looking pretty cool, adding some depth to the scenes...in motion it looks smooth.

  • Here is another scene from Stage 2, I adjusted the clouds and water in the background. They parralaxing is quite nice.

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Bleeks

Member since 29 Oct, 2019

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