dimitriosfl's Recent Forum Activity

  • I have my first pc game on steam (Xenia) but i dont know how to enable F12 screenshot from steam client.

    I see Airscape have it working..

  • what about 14.5 MadSpy ? and holy cow - hardcoded dev tool shorcut? O.o And this is EXACTLY why I am always worried to upgrade with Nodekit...

    Anyway, I just found a workaround for that nasty F12 without the need of any file switching/swaping.

    Make an event with Keyboard object

    IF F12 pressed ->Request attention.

    No dev tool will open. Your welcome hah!

    Thanks for that! It is not popping the tools anymore.

    But how can i let steam client take screenshot using F12?

    Ive seen Airscape has that working.

  • Im exporting with NW.js and using this guide to protect my assets on windows:

    https://www.scirra.com/tutorials/9395/e ... ame-assets

    Is there a way to protect them on linux and macOS?

  • ...and here is my game on steam.. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    http://store.steampowered.com/app/687310/Xenia/

  • 2017...

    Is there a way to do that now?

  • So i have almost finished my game which i will publish (sell) on Steam and maybe IOS later.

    In order to do that, my only option to export is using NW.js.

    In credits, i will have the names of the people helped to make the sounds,music and graphics.

    Do i need to include NW.js or C2 or plugins or something else as well?

    Since ive bought the C2 personal license and im not using something extra to export, i believe i dont have to mention anything in my credits screen.

    Correct me if im wrong and if so, please point me to a guide on what i must do.

    Thanks in advance.

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  • Wow! I didnt know that!

    I thought since we have bought C2 personal, we dont have to include anything in the credidts!

    I have my steam game almost ready but now im confused!

    Is there a guide on that?!?

    I mean, do i have to include in credidts NW.js,Construct 2,Chromium,OpenGL,the plugins and whatever else C2 uses to export?

  • I use NW.js and i have this problem but also every other browser has the problem

    I have 4 global var for localstorage and when i preview in debug, localstorage says "loading" for 2-3min

    After it loads the 4 variables, they also say "loading" for another 2-3min until they show their values.

    I have put a button in my game to press and remove the keys and then clear localstorage.

    Well, ive pressed it....it took 15min to remove 1 of 4 keys! I didnt wait to see how long it would take for the others!

    This is a huge problem for me since my game is almost ready and because of that i cant publish it.

    The 4 global variables are just numbers (score,level,upgrade 1,upgrade 2) that i want them to be kept in the game after reboot but i also want the player to be able to clear all that and start fresh if he wants.

    Any ideas or alternatives?

    UPDATE I have updated NW.js to latest version and its working fine (for now).

    I have not tested any other browsers but im ok for now and i can go on and finish my game...

    Thanks.

  • Any update or alternative on that issue?

  • Awesome!

    But how do you do it ?!

    You pay to advertise your game? If yes, how much and where?

    Im making a pixelart platformer for steam (ill try to get in also on android/ios)

    It will be paid and the price will be whatever price steam says (if i have it ready before steam direct) but i have no idea how to get people to know my game

    All of it is getting ready on zero budget since im doing everything myself and i dont have much money to spare..

  • Well I don't see where you set the collisions to stop when it's not on screen so it's going to be even worse at some point.

    Anyway, I have no idea how many objects you have on screen at any point in time so yeah that could slow it down a lot.

    Then you may have some other events that cause some issues because you have set collisions and platform behavior off.

    The ideal method would be to turn collisions on when you get to a certain zone once, and turn it off when you leave that zone to go to another.

    Well, i feel stupid but this never hapened to me before. Ive restarted my pc and everything works fine now. Collision checks from 3000/tick are now 30/tick and performance is 60 fps on pc. Also smooth gameplay on my Galaxy S4 but about 15-18fps on a dualcore $50 tablet (as expected)

    PS Thank you very much for your replys. Ill keep in mind the zones method though..

  • Every tick

    And thats worse than checking 3000 collisions every tick?

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dimitriosfl

Member since 15 Jan, 2014

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