teacherpeter's Recent Forum Activity

  • C2 games upload easily to itch.io and Newgrounds as well as other popular online arcades, so in the meantime try those out.

  • Yeah, I suppose so, but those animations would be difficult to figure out. I guess I'd have to look into how Three.JS handles it (if it does at all).

  • You're 14. You've got all the time in the world. I wish I had C2 when I was 14. I'm 27, just now picking up programming and C2, but I'm in for real. Don't be discouraged when you make a crappy game. As long as you learned something from the experience, it was worth it. Be a hobbyist for like 4 more years or so. Learn how to program clones of other games from scratch.

    Pick a variety of games like:

    Mario, Angry Birds, Pong, Donkey Kong, a side-scrolling space shooter, and more. Don't worry about graphics for now. When you've completed enough games to feel comfortable in yourself, go to Newgrounds. Make a friend on the Collabinator, an artist. Have them make good art for your game (plenty are willing to do it for free if they can have some say in the art direction and possibly a bit of the game design). Put your heart into that game, spend months on it, and then release it when it makes you happy.

    Then, watch the slew of 2 and 3 star ratings come in. No matter, your next game will be better. And you'll have learned a lot.

    If you're starting game design at 14 years old, you've got a lot of time ahead of you to hone your craft. I say go for it, but commit. If you want to be a game designer, then BE a game designer. Don't give up just because you have some friends say your game is crap. All my games are crap, but I know that one day, one of them won't be. Keep it up!

  • Kyatric, maybe you could help organize a Forum-wide Construct 2 jam one day?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Some good suggestions here, but I'm not quite sure that asking 3mb of an HTML5 game is practical in most cases. Maybe true of some flash games...

  • I assume you're using C2 because you want to make games. That is, YOU want to make them, not have other people make them for you. Asking so blatantly for an example .capx (which probably is out there somewhere if you really looked), and quickly dismissing a popular tutorial because "one part of it doesn't work"... Tell me, are you going to succeed with that attitude? Ask more of yourself. If you really need help, ask for help. Don't ask for people to work for you (unless you're willing to pay).

    Anyway, I literally searched "high score construct 2" in google and I found this, top result:

    Subscribe to Construct videos now
  • If you don't try You'll never know.

    LOL totally downloaded that. It worked smoothly for me!

  • Right, that makes sense. I'm just getting started with the idea of plugins so the scope of everything hasn't really hit me yet. I imagine it probably could be done but the plugin itself would have to be tremendous. It might be best if the 3D elements were treated as 2D (e.g. a 2D sidescroller with 3D graphics). Even that would require an insane amount of work to get animations working, not to mention collisions...

  • Me or the OP? The way you quoted me makes me worry there is some kind of confusion... I can assure you I have paid for C2 and have a perfectly legal copy. I also have never been banned under any other username.

    If you're talking about Skippy9191, then that makes perfect sense to me.

  • The tutorial is sufficient, but perhaps more than you're asking for. If you want an online login system, then that tutorial is good, or you can look into the clay.io plugin.

    If you're speaking about a local-only login system (limited to the game and having nothing to do with any website or API), then it's absolutely possible to create such a system in only a few minutes using nothing but string variables and basic text boxes and related events. Throw in a simple "saving" system to store the names for later use, and you're done. Make sure to create a node-webkit object if you want to save to disk.

    I must comment by the way that "Can u not read bro" is a fairly rude way to address someone who posted a helpful link for you. If for some reason what the link says does not work for you, then there are better ways to convey this information. Acting like a jerk isn't going to motivate others to get in here and help you out.

    I think you can probably figure it out yourself if you mess around with a few tutorials to get a hang of the way scripting is done in C2, and how text data can be used, and so on. I'd like to help you further and if I find myself with an abundance of time in the next few days I'll do my best. But try not to be so snappy. This isn't reddit.

  • I suppose it may be possible to create something like a plugin that acts similarly to the way code is received in GML on GameMaker.

    You could make a plugin that allows you to manually script behaviors and events relating to a specific object. There's probably a way to do that. Whether or not that would be particularly... useful... well, that's up for debate. Honestly, C2's programming system is pretty robust as-is. But I can imagine that implementing such a feature could be done!

  • I'd pay if someone made that.

    EDIT: [quote:ru7vsmbh]The API Tools are a set of classes you can add into your game to track statistics, earn revenue and add features that integrate into the newgrounds community.

    With the API you can:

    Earn revenue no matter what site your project is hosted on.

    Track how many views your game has had across the entire web.

    Track how many users click links to your web sites from your game.

    Control what sites your game can be hosted on.

    Add score tables to add a sense of competition in your game.

    Add unlockable medals to add more replay value to your game.

    Enable your game to save data that can be shared with other users.

    The API is currently available for:

    Flash 8*

    Flash CS3 or better

    Flex Builder/FlashDevelop

    * Limited support for ActionScript 2.0

    From the Newgrounds API tools.

teacherpeter's avatar

teacherpeter

Member since 15 Jan, 2014

None one is following teacherpeter yet!

Trophy Case

  • 10-Year Club

Progress

10/44
How to earn trophies