Reverate's Recent Forum Activity

  • Here is a link to the capx on mediafire:

    https://www.mediafire.com/?9tbs3gu76fdm5if

  • Problem Description

    Blank screen when trying to run the app on a physical device, but works fine in a simulator. Exported using Ejecta.

    Attach a Capx

    Unable to attach capx because it is 6MB (size limit of 2MB)

    Description of Capx

    This app is a game.

    Steps to Reproduce Bug

      1) Export using Ejecta (un-minified) 2) Copy to mac 3) Paste into ejecta_master folder and rename app folder to "App" 4) Select iPad as emulation destination

    Observed Result

    Screen stays black, audio plays though.

    Expected Result

    Should load the images and sprites for the app.

    Operating System and Service Pack

    Windows 7 SP1

    Construct 2 Version ID

    Release 184 (64-bit)

  • Hey guys,

    So I've recently been trying to put adverts into my app, and I successfully used the AdMob plugin to add banner ads to the app, however I have read that AdMob pays on a CPC basis instead of a CPM basis. I looked into different websites and from what I can tell, it should be possible to add InMobi adverts using the AdMob plugin, but I'm not 100% about whether this is true, or how to go about doing it! Advice would be appreciated.

    Thanks,

    Nick

  • JLH, yes it is possible to self-sign, if you just uncheck the "signed" box, then you can sign your app manually afterwards. I have just got an e-mail back from intel with my keystore and password, so they will send that to you if necessary!

    codah, is there any reason you dropped Appwrapper? What would you recommend for putting advertisements in the app?

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  • The first time I uploaded to the Play Store I didn't self-sign, I used Intel XDK to do it for me. Then I had to update the app outside of the XDK and self-sign it but I don't have the keystore that they used

  • Yeah I didn't realise you could self sign! Ok great, I'll ask them to send me the keystore and see if that works. Thanks

  • Intel XDK doesn't take you through which Keystore to use, it just kind of does it

  • Hi guys,

    So I've had my app on the Play store for a little while, and I compiled it using Intel XDK and crosswalk. I've now added adverts to the app using AppWrapper and re-signed the app using this guide: However, when I try to update the app in the Play Store I get the message that "You uploaded an APK that is signed with a different certificate to your previous APKs. You must use the same certificate. Your existing APKs are signed with the certificate(s) with fingerprint(s):"

    Is there any way to go about addressing this issue?

    Thanks a lot, Nick

  • I'm trying to create an android app and am exporting in Intel XDK (Crosswalk). I had a look online and couldn't find any simple and easy to follow instructions on how to use androids native back button to return to the previous page. I was using construct 2 because there was no need to do any coding but now I'm a bit stuck.

  • Ok so I finally got it working using JSON saves. Not sure what the whole "System -> Save" and "System -> Load" is for but it seems temporary and I won't be using that again.

  • Ok so I was creating savestates by going system -> save then "save01"

    and loading from system -> load "save01" but this wasn't working. I watched a guide on youtube about using JSON and he hadds a JSON object by double clicking the layout but my one has JSON missing from the list. I have tried saving the score variable by doing Set Local key "S1" to HighScore and loading by doing Load Game from JSON String "S1" but this just freezes my app!

  • i'm definitely not resaving the session on any other layouts but how do I know if i'm using local or session? thanks

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Reverate

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