trultz's Recent Forum Activity

  • hmm? I'm not using the tilemap, or the tiled background.

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  • I'm not really sure where to post this, the bugs section doesn't seem like the right place since I don't know now to reproduce it, and my project is 1400 events long...

    once in a great while I get this

    screencast.com/t/jVVfck1t

    I'm not 100% sure but I think its only when I run the debugger.

  • I want to be able to make an item drop system where you can find items with up to 10 bonus stats.

    sword

    main stat     bonus stat1

    main 2        bonus stat2

    main 3        etc etc...

    and then I want to access thos items with item lists, then selecting an item would show its stats and stuff and you could sell it/equip it

    the only way I see that this can be done is with the arrays, but I was wondering if you guys had any better ideas since the arrays aren't that easy to deal with

    name

    stat1

    stat2

    stat3

    bonus1

    bonus2

    bonus3

    bonus4

    bonus5

    bonus6

    bonus7

    bonus8

    bonus9

    bonus10

    would this be more easily done if I made an object for each item and used instance variables?

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trultz

Member since 14 Jan, 2014

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