trultz's Recent Forum Activity

  • My name is John Mitchell. I enjoy making games, and construct so far is my fav engine. I have tried udk, and unity, and game maker, and rpg maker, and many others that i dont even remember anymore. i see myself as a designer i can find new ideas for any game, i lack art skills(and grammer skills that to me dont matter even tho i know them).I started making games in qbasic, back in dos. currently im looking for some ppl to talk to regarding games in constuct, i would be willing to give my ideas on any current projects. i will never steal your code, as many would, i only want to help and be helped. i will share all my cap.x's with you that i currently have, since none of them are real money makers, however many of them are not published. my main problem with game making is art, i have zero skill in art and i will never have, since i care not. i would like to give free advice on all games made in c2, and i would also liek to talk game ideas on skype. anyone like me i emplore you to add me and spam away

    hitokirinj-skype

    all of my advice is free unless otherwise specified

  • i didnt even notice the "fps" for some reason lol, sorry

  • is this the correct way of doing it? is there a better way?

  • i would have done something like,

    on collision set variable to collided uid,

    collided uid exists - play attack animation

    on attack animation finished subtract dmg from enemy with collided uid

  • theres an example that comes with construct that does what your asking. the ghost shooter demo game.

  • add drag and drop behavior to the ball?

  • hope it helps

  • something like this?

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  • i edited my previous post, after adding int(number) it worked fine, and for the currency int(number*100)/100. Thanks for the tips, much smaller code than i was using.

  • well i think i found the problem

  • when you open the sprite editor right click where the frames are, and then import sprite strip

  • add function object

    add variables to the game

    copy function

    paste function

    replace the text statement function.call("function name",numberToDisplay)

    tada

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trultz

Member since 14 Jan, 2014

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