wiredcleric's Recent Forum Activity

  • Heyo,

    I was trying to come up with a way to create a ball that could function in an 8 direction game for throwing a bomb, grenade, or whatnot. I wanted it to both increase in height and distance the longer. I was looking for a solution and came up with the following (currently non annotated) one, as I couldn't find a solution. Using some of the 8 direction jumping solutions this is what I have.

    Longer you hold down the mouse the higher and longer it goes.

    https://www.dropbox.com/s/c7jmzcm2tpwlzbw/Faux3dBall.capx?dl=0

    I'm just wondering what others may do differently

    What I'm still working on is

    *ensuring no matter how high the ball bounces that the x,y, movement finishes before the latter

    * changing the x,y movement to be more realistic if the object isn't round, in which forward motion is not always a guarantee.

    * adding slight angle changes on the xy movement for oblong objects

    *control scheme for controlling pitch (z) so that the more power doesn't always translate into a ball going farther

    I'd love to see other people's way of solving this problem

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  • Moreover I've updated the tutorial I was talking about.

    It now contains a detailed part about IAPs.

    You sir are a hero.

  • Not sure if there is a better way but this worked for me as well, putting looped audio into the sounds folder

  • quick question. Where on the ludei site can I check the version number of the cocoonjs compiler? they keep mentioning that there are some updates coming and I'm not sure how to see if they have been applied.

    Cheers and sorry if this is answered elsewhere.

  • I'm wiredcleric. totally new to all this, no game making or coding experience, but having fun working through tutorials.

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wiredcleric

Member since 13 Jan, 2014

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