simstratic's Recent Forum Activity

  • This example shows how to flip a sprite (including the texture) horizontally:

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  • This example shows how to shear/skew the top edge of the sprite by 50%:

  • This example shows how to crop the texture in half horizontally but maintain the size of the sprite instance:

  • This example shows how to crop a sprite in half horizontally:

  • Hi all!

    Today I have been testing the new mesh deformation in beta r219. Although the included example projects are fancy and impressive, they might be a bit complicated for beginners, so I wanted to share some simpler examples, that also have practical applications in a game. The examples include:

    - Crop a sprite

    - Crop a texture (similar to above but keeping the original size of the instance)

    - Shear/skew a sprite

    - Flip a sprite

    - Flip a texture (similar to above but only flips the texture not the instance itself)

    - Scroll a texture within a sprite

    Each example shows how to do it with both relative and absolute modes.

    I'll put each example in a separate post because sometimes I have issues uploading multiple images.

  • I don't think it should happen... do you have any objects on that layout? Any effect on the layout?

  • Do you mean the view is like a FPS, where the crossbow stays in the middle of the screen, like the game DOOM? If so, you could rotate the objects around the crossbow. You could use the orbit behavior on the other objects. Or you could create an invisible sprite at the same position as the crossbow, and pin the objects to the invisible sprite, and apply the rotation to the invisible sprite.

  • A large layout should be ok...

    Are you able to share your project?

  • How about a tiled background, 9-patch, or drawing canvas set to a large size? What size is your layout? And the size of your viewport (in Project - Properties)?

  • Are you using a really large sprite somewhere? In Project -> Properties -> Advanced - what is your 'max sprite sheet size'? Maybe you have a sprite larger than this?

  • Jase00 For the record, I regret my last post. I should have just said 'hey some of the layout data is in his screenshot' and left it at that. But sometimes I get carried away, which I did in this case, and I apologize to the Construct team for it.

    AFTER I made that post I found Construct already catches that error, that's why instead of blowing up, it shows the screen including "oops there was an error try ... clear your browser cache", which does indeed solve the problem. In other words - what I suggested - they are already doing that.

    If it's related, and I stress IF, it probably gets them no closer to the root cause anyway (why is the size being saved as 0 in the first place) and that's when it all becomes speculation. Right now off the top of my head I could throw in a dozen different theories based on my experience elsewhere. These theories have nothing to do with Construct itself, and could be practically impossible for Construct to replicate, even with a huge commitment of time.

  • You reminded me of a game I played a long time ago, Arcanum: Of Steamworks and Magick Obscura, you could walk for hours, but unfortunately there wasn't much to see :)

    Well, no engine offers that functionality 'out of the box', so it would mostly be custom code, and in that case Construct should be as good as any other engine.

    You probably wouldn't edit a map that large by hand or your grandchildren might still be trying to finish it. So you probably want to read about procedural generation to generate large areas of the map. Then you would break those up into smaller areas and edit those by hand to create towns etc. that need more of an artistic touch.

    You have the right idea about in the game - only loading what is in the view (and usually a buffer area around the view). So you probably want to read about using 'chunks' for an open world game. Basically you take your world and cut it up into smaller squares - and you store that data on disk - and load/delete the objects from the smaller squares as your player moves around the world.

    If you are only walking in one direction, like walking forward but with some shifting left/right like an endless runner, then it's much easier.

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simstratic

Member since 4 Oct, 2019

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