czarus321's Recent Forum Activity

  • Yep, just edited my response to

    Does this work?

    nah my friend its going to spawn same sprite 4 times i want to just once so it must be not subevent

    AllanR give the best solution

  • new objects are not pickable until the next top level event. the Wait 0 defers actions until the end of the eventsheet - so new objects can then be picked. You need to move the "Pick Table_ were slot = 1" to be a sub event under were the Wait 0 is. Right now it is out at the previous level, so it is not getting deferred.

    another option would be to add a sub event under the loop that says: if loopindex = 1 : spawn capsule...

    because then the new table_ object will still be active.

    THAT WORKS ! ! ! ! thanks to you buddy priceless informations btw

  • I may not have understood the question, but have you tried?

    i tried that but if you look closely it makes that event run 4 times i found that is closest solution for me

  • look like this only doesnt work in this func when i do it outside of func it works normally

    it also works as subevent of for loop

    but

    it doesnt work if i do pick event as another function

    i think this is cause for loop and pick running at the same time when instance dont have allready variable "slot" but i dont see any solution for that

    i tried wait for signal but it doesnt work i did event then in action wait for signal in a subevent i made pick by comparision and action but nothing happens

    edit

    yea its definitly about same time of running both events but signalling doesnt help at all :C

  • if i did it right sorry bro doesnt work :/

    but btw

    did events run in order from higher to lowest if they are at same level?

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  • hello guys i have problem with picking by comparision first i check i developer start and so problem is capsule instance not spawning at all when i delete condition it works fine spawning at every table instance one capsule instance i tried also to run without delete func and also i checked if variables are fine i mean "slot" var i tried add wait time b4 spawn like 1 sec this doesnt help too any ideas ?

  • oh ok i just didnt know how to do that till i found this auto picking last created i was sure it will change to all instances but many thanks

  • UID is bad idea if you create instance by event cause you only know UID when you run app...

    pick last created is bad idea cause i dont get linked to target instance

    but when creating instance of object by event there is always auto - picking last created in the event

    so...

    i can Make new Variable in object --> create new instance in event --> after this action edit in next action variable to give this instance custom UID --> make new event every tick condition and add another condition which is pick by comparision Myvariable == MyCustomUID

    if anyone have better solution always be glad to read it

    Many Regards

  • Move it into its own event, not a sub event

    yea but i have multiple instance of text object so if i do new event this will occurs on all instances instead of this one

  • maybe is other way if its possible to link this instance to another event so i can refresh text by re-set text

  • here you go

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czarus321

Member since 25 Sep, 2019

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