helena's Recent Forum Activity

  • Hello!

    Sometimes it is good to streamline your events. Yeah. We know that.

    I got inspired and over the last 1-2 weeks I have streamlined my game and shrunk down the events with 145 events! Yes, 145 events deleted!

    If not for the optimization (which is not always true) it is mainly for the typo and overview thing. Having "basically repeated" code everywhere just with minor adjustments (for example to treat 4 or 8 directions, patterns etc) = higher risk to typos/accidents and worser overview. I also combined enemies behavior and object behavior and used more functions.

    It required some thinking to solve some logic, and using math, also using loops in one place. But it feels good when I solved.

    It feels good.

  • I wonder if there can be a thread/forum for C3 Addons so we can keep progress on that and add them as they go?

  • It feels to much like a C2 2.0 So far. I know there's mention of a few upgrades. But we are testing pretty much C2 on browser.

    It is basically that now due to the locked features. That's why I am going to wait until more features has been opened to actually test new stuff. Also Addons for me.

  • Not able to test on iphone/Ipad. Do not own any other mobile devices than those.

    Had to install Chrome to run it on desktop windows.

    Ok, nothing new we knew it all on beforehand.

    Of course everyone are different! But I am still feeling nope to the new C3. I can't get beyond the browser-ness of it. Even if I have turned it into "app" on shortcut. But then I am quite "aspie" about this, I want the software to look like Windows software with my set colors and fonts in system. Anything that deviate from that I feel I have to readjust to and it is a long uphill phase for me.

    And while C2's borders ribbons etc are wider I feel the newer is fatter still. It is the fonts and missing small things. The font is larger in properties trees etc making it looks antialiased and fuzzy. Same thing with the event sheet text, fuzzy text there. In C2 I have set it to Tahoma, 10 which is crisp and nice.

    Also missing my own settings of C2 etc. Pressing ctrl+f4 to close project, whoops whole browser bye bye!

    I think it can get used to, maybe, eventually. But I haven't been really inspired to do anything. opening ongoing projects from C2 = millions of missing stuff (mostly often LiteTween but also Rex's stuff, and some effects such as Scroll etc) so being unable to even test them.

    The other projects are just testers and mostly working.

    First time I tried to run the kiwi game it crashed C3.

    I installed fresh Chrome same day and hasn't added anything to it, but still it whined about pop-up. Gamepad not working.

    As the new features hasn't been added yet and waiting for the effects/plugins/behav. I think I will stick to C2 for the while and wait until more features and addons to better test things.

    What I like:

    Start page is better with nicer overview of templates/demos/examples.

    My humble opinion from first day and 4 starts.

  • I wonder how they came to that conclusion because we can yet to buy(subscribe) C3? The numbers? Or just general feel of the talks on forums? I think it is a pity it has been lowered. 100 is low enough. But yeah, their choice, nothing we can do about it.

  • Thanks!

  • Then I will hope for ability to bookmark favorite threads/replies.

  • Ok, ok, now that's new to me. I thought I knew it all about the C2 debug.

    Oh, it is the Step.

    But it won't tell me where it is "right now" in the event sheet. Can you show me how to activate this? Ashley

    If not available - then maybe something to add for C3.

    Plus how to use it in conjunction with pressing keys for movements.

    EDIT:

    I played a little with it now, it is not working properly once I have done something in the game for example pressed a key, or so.. then the pause will just make it "suspended" and no resume, no step.

  • True enough. But maybe for public projects as such? Example sharing.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • At first I mistook the cloud service as Construct's own service where we could share public or not our projects, easy way to browse and get examples. But not so. Maybe in future?

  • Hello!

    I wonder if the Debug portion has gotten update?

    It could have some improvements.

    My wish are:

    * Breakpoint insertable to triggers

    * Run line by line (event number by event number)

    In C2 I had understanding because of the old GUI hard to implement but now the new software is all browser so it should be easier (?) because both software and test outbut run in browser.

    Anyone else have debugging features they wish to add?

    Of course the breakpoint in trigger can be solved by adding system timescale = 0 (and then setting it to variable paused so you can strike a key to unpause it) and the line by line more awkward by adding Browser.Log text with info or t least the event number and having console up.

    But if it could be streamlined and also actual integration with event sheet = gooood!

  • Nevermind I solved myself by reading rawaxis value (Gamepad.RawAxis(0,0) and (0,1)

    Flooring the value Floor(Gamepad.RawAxis(0,0))

    It will output -1, 0, +1..

    Quite binary. Nice.

helena's avatar

helena

Member since 1 Jan, 2014

None one is following helena yet!

Trophy Case

  • 10-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

16/44
How to earn trophies