Magnatolia's Recent Forum Activity

  • Hi guys,

    Is there any impact in creating games for multiple platforms with Scirra? Are they features that will only work on one plaform and no the other, or is Scirra designed in a way that it only offers features that are accessible to all platforms supported?

    Thanks!

  • Hi guys,

    Is there a way of requesting input from the user? Say an inputbox where they put their name if they get a high score? Or do we just let them fill the text box in and store the data into a local storage key?

    Thanks!

  • Hi guys,

    I have a title page with a fish on it, and I want the fish to jump out of the water. This would require it to move and rotate along a curved line of movement.

    Is this possible in Scirra? To have a sprite follow a curved path that can be drawn? Or is there a plugin that enables this?

    Thanks heaps!

  • Hi guys,

    I have a fish sprite on my title page, and a lake. I want the fish to look like it's coming out of the lake. Is there a way to bring the background to the front for a specific box area I select?

    The lake is just above the bottom of the screen but not quite, so I want the area of the background under the lake to be at the front so the fish is 'invisible'.

    Is this possible?

    Thanks heaps!

  • Hey guys,

    It would be great if layer and function selection boxes offered drop downs or even auto-suggestions.

    Thanks!

  • Hi guys,

    Does Scirra provide the ability to utilize components of the different systems? It's probably impossible but I was just going to throw the question out there. For example Android has Google Maps. I wasn't sure if someone might have created a plugin to access those types of services.

    Thanks!

  • Awesome thanks for that. Great help!

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  • Hi all,

    I know Scirra has effects you can apply to the sprites, but how about when a particular event has occurred?

    Say for example if bullet collides with enemy, enemy loses 1 healthpoint and sprite is set to grayscale for 0.4 seconds then effect removed. I've used this in Stencyl and it's a great effect to show an enemy has been hit.

    Thanks!

  • Hi guys,

    I really want to create my first game as an endless runner. I'm not 100% sure how the template does what it does, but that's for another day. I have a couple of questions:

    1. The template uses a block, but how do I make the ground look connected (smooth) rather than using blocks? Is it as simple as having a block that is the one texture with no borders?

    2. What would I need to do to keep the score as a high score? I created another label called HighScore. Added a sub-event to the System - Every Tick that says If TotalDistance > High Score then HighScore = TotalDistance, but it stops at a number after 600, usually around 602 or 604...even though TotalDistace keeps going. It also resets HighScore but I want it to keep the score.

    Thanks heaps!

  • Hey Farieh, that would work, but I want to bound them to the layout without having to put an edge around the screen. I set the enemy sprite to have the bound to layout behaviour but that doesn't seem to work.

    Although on my layout screen the viewable area has a dashed line with more white space beyond that. Not sure if that's correct?

    Thanks!

  • Thanks Plinkie, that worked great! Any ideas how to stop the enemy from simply going off the screen to avoid the obstacles?

    Thanks!

  • Hi guys,

    First time using the pathfinding function and it doesn't want to work? Can you please take a look and let me know where I went wrong?

    Thanks

    Maggs

    dropbox.com/s/3llquv70rzopxsm/pathfinding.capx

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Magnatolia

Member since 29 Dec, 2013

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