Magnatolia's Recent Forum Activity

  • Hi guys,

    I've discovered the option of when the user has the mouse button down, but not sure how to count how long it's held. Like a powerup feature. I tried adding Wait but that didn't seem to work.

    Thanks heaps!

  • Hi all,

    I'm really interested to see some demo games and templates that can really help me see what's possible with Construct and give me a framework for implementing it into my own games/s.

    This is probably asking too much but it would be great if there was a tutorial for a really good quality beginning of a game. I'm not talking the simple tutorials that get you a rough first draft, but a first draft that is actually of a quality that would be worth publishing. I'd be happy to pay for said tutorial as well.

    I know there's a company that sells around 12-15 different templates and things for GameSalad, and wondering if there's anything similar for Construct?

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  • Hi guys,

    Say you're making a platformer and your character grabs a special key. Yo might want small sprites to appear in the area. As an example i saw a game where you grab a key and roughly 5-6 small stars jump into the air around the character. I'm thinking this would be done via a particle effect just lower the settings way down?

    Thanks!

  • Hi guys,

    Most games that have levels have pop ups. Say you complete the level, it a box will appear with your score, and the stars you achieved. How would this be accomplished via Construct?

    I know how to create additional layouts and jump between then. But this would be a bit different.

    Thanks!

  • Thanks guys, very useful information.

    1. a) Can pin be used to pin a sprite to the mouse location? I was thinking of making it invisible then showing it when the left mouse button clicked. Otherwise I can just create it at mouse X & Y when the button is clicked.

    1. b) How would I use distance() to destroy all instances of sprite 'enemyship'?

    3. Thanks for the update. would you have the link to the thread blackhornet so I can keep up to date.

    4. Would you have an example of how to use choose()?

    5. Thanks heaps, that works perfectly!

    6. Thanks I can do that, just thought it would be cool if we could specify the exact area of the main sprite

    7. Thanks, I'll have a look for that

    8. Thanks for that!

    Thanks heaps guys!

  • Hi guys,

    I have a couple of questions from sketching out my initial game idea.

    1. I have it set so when the user clicks on an 'enemy' sprite it is destroyed. How do I include a 'radius' effect so any enemy sprites in the radius are destroyed? And can I create a circle radius around the mouse cursor when this is enabled?

    2. How are in-app purchases handled/set up? Is there any tutorials available? This is later down the path but want to get an idea now of what is needed/required.

    3. How do I apply visual effects to sprites? I have a spaceship and when the user collides with a shield powerup I want to apply a blue glow around the outside of the ship sprite.

    4. How can I randomize the image point of a large sprite? Say I have a mothership and it can spawn a missile sprite from one of three turrets. Is it as simple as saying 'Spawn [object] on layer 0 [int(image point 1, image point 3)? Or do I have to call a random integer between 1 and 9, and assign image point 1 to 1-3, image point 2 to 4-6 etc? 5. I have a bomb, and I want to destroy all instances of 'enemy' sprite when the user activates it. How would I go about that? I still want new ones to continue coming though. 6. If I have a bucket sprite and I want to destroy a sprite that touches it, ie. 'collect' the sprite and increase a variable by 1, can I set it so that if the sprite collides with the edges of the bucket along the top it's destroyed but the variable only goes up if it collides with the middle part of the bucket. Like in real life if an item hits the rim of the bucket it won't go in... 7. I know very little about Construct's particle systems. Is it possible to set a 'smoke screen' effect on a certain region of the layout, and set its opacity and duration? 8. On regions, can I assign certain regions like a hotspot or would I have to create an invisible box sprite and set collision for it? 9. And finally, how can I set an 'achievement' of destroying x number of 'enemy' sprite before any of them hit the player? I'm thinking (guessing) it would have something to do with increasing a killinarow variable that increases with every successful mouse click destroy event but resets when playerhealth variable is decreased upon enemy sprite colliding with player? Am I close? Thanks heaps! Learning lots about the system!

  • Thanks guys, the reason I asked was if you go to a freelancer website there is no category that exists for 2D/sprite etc, or even skill. oDesk has 3D graphics as a skill though.

    What's the average rate you would expect to pay? For cartoony, detailed animated sprites. Say 2 animations each. I got a really great bird draft for $5 from Fiverr. Was really impressed even with the draft quality.

  • Hi all,

    When I hear sprites I think pixelated images and this is quite often what you get. But higher quality sprites remind me sometimes of vector images.

    If I'm looking for art, is sprites the right term to use? Or should I be looking for something else?

    Thanks!

  • Hi all,

    Is there any good quality 2d game resources marketplace? Especially backgrounds, sprites, etc. Preferably reasonably priced and offer packs.

    Thanks!

  • Hi guys,

    Is there any good tools for generating art? Say for example they give you x number of characters and you can change certain features. I know IGB has some stuff but I'm not sure I want to spend $200 without seeing the whole set.

    I also saw a Button Maker which is what led me to consider this possibility. As an example you could create a glass button then use a brighter version when the mouse hovers.

    And preferably reasonable quality, not pixelated.

    Thanks heaps!

  • Thanks guys, when the user dies and they beat their highscore I wanted them to enter their name and have it go on the Top 10 Score layout. I guess I could create a new layout for the user to add their name. Or could I have an invisible text box and have it become visible upon the players death?

  • So that would send the fish to the back until Y reached a specified spot? That's awesome, thanks!

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Magnatolia

Member since 29 Dec, 2013

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